/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE_WALK_H #define CGE_WALK_H #include "common/rect.h" #include "cge/vga13h.h" #include "cge/events.h" namespace CGE { #define kMapXCnt 40 #define kMapZCnt 20 #define kMapArrSize (kMapZCnt * kMapXCnt) #define kMapTop 80 #define kMapHig 80 #define kMapGridX (kScrWidth / kMapXCnt) #define kMapGridZ (kMapHig / kMapZCnt) #define kMaxFindLevel 3 enum Dir { kDirNone = -1, kDirNorth, kDirEast, kDirSouth, kDirWest }; class Cluster { public: static uint8 _map[kMapZCnt][kMapXCnt]; static CGEEngine *_vm; Common::Point _pt; static void init(CGEEngine *vm); public: uint8 &cell(); Cluster(int16 a, int16 b) { _pt = Common::Point(a, b); } Cluster() { _pt = Common::Point(-1, -1); } bool chkBar() const; bool isValid() const; }; class Walk : public Sprite { private: CGEEngine *_vm; public: Cluster _here; int _tracePtr; int _level; int _findLevel; Common::Point _target; Cluster _trace[kMaxFindLevel]; Dir _dir; Walk(CGEEngine *vm, BitmapPtr *shpl); void tick(); void findWay(Cluster c); void findWay(Sprite *spr); int distance(Sprite *spr); void turn(Dir d); void park(); bool lower(Sprite *spr); void reach(Sprite *spr, int mode = -1); void noWay(); bool find1Way(Cluster c); }; Cluster XZ(int16 x, int16 y); extern Walk *_hero; } // End of namespace CGE #endif