/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "cge2/console.h" #include "cge2/vga13h.h" namespace CGE2 { CGE2Console::CGE2Console(CGE2Engine *vm) : _vm(vm), GUI::Debugger() { registerCmd("do_carpet_workaround", WRAP_METHOD(CGE2Console, doCarpetWorkaround)); } CGE2Console::~CGE2Console() { } bool CGE2Console::doCarpetWorkaround(int argc, const char **argv) { Sprite *spr = _vm->_vga->_showQ->locate(1537); // 1537 is Carpet if (spr) { if (spr->_actionCtrl[1]._ptr == 26) { spr->_actionCtrl[1]._ptr = 8; } } return true; } } // End of namespace CGE