/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon */ #include "cge2/cge2.h" #include "cge2/fileio.h" #include "engines/advancedDetector.h" #include "common/translation.h" #include "graphics/surface.h" namespace CGE2 { #define GAMEOPTION_COLOR_BLIND_DEFAULT_OFF GUIO_GAMEOPTIONS1 static const PlainGameDescriptor CGE2Games[] = { { "sfinx", "Sfinx" }, { 0, 0 } }; static const ADGameDescription gameDescriptions[] = { { "sfinx", "Freeware", { { "vol.cat", 0, "21197b287d397c53261b6616bf0dd880", 129024 }, { "vol.dat", 0, "de14291869a8eb7c2732ab783c7542ef", 34180844 }, AD_LISTEND }, Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, { "sfinx", "Freeware v1.0", { {"vol.cat", 0, "aa402aed24a72c53a4d1211c456b79dd", 129024}, {"vol.dat", 0, "5966ac26d91d664714349669f9dd09b5", 34180164}, AD_LISTEND }, Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, { "sfinx", "Freeware v1.1", { {"vol.cat", 0, "aa402aed24a72c53a4d1211c456b79dd", 129024}, {"vol.dat", 0, "5966ac26d91d664714349669f9dd09b5", 34180367}, AD_LISTEND }, Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, { "sfinx", "Freeware v0.3", { {"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024}, {"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34183430}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, { "sfinx", "Freeware v1.0", { {"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024}, {"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34183443}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, { "sfinx", "Freeware v1.1", { {"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024}, {"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34182773}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, AD_TABLE_END_MARKER }; static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_COLOR_BLIND_DEFAULT_OFF, { _s("Color Blind Mode"), _s("Enable Color Blind Mode by default"), "enable_color_blind", false } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class CGE2MetaEngine : public AdvancedMetaEngine { public: CGE2MetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), CGE2Games, optionsList) { _singleId = "sfinx"; } const char *getEngineId() const { return "cge2"; } virtual const char *getName() const { return "CGE2"; } virtual const char *getOriginalCopyright() const { return "Sfinx (C) 1994-1997 Janus B. Wisniewski and L.K. Avalon"; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual int getMaximumSaveSlot() const; virtual SaveStateList listSaves(const char *target) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const; }; static ADGameDescription s_fallbackDesc = { "sfinx", "Unknown version", AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor Common::UNK_LANG, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }; static const ADFileBasedFallback fileBasedFallback[] = { { &s_fallbackDesc, { "vol.cat", "vol.dat", 0 } }, { 0, { 0 } } }; // This fallback detection looks identical to the one used for CGE. In fact, the difference resides // in the ResourceManager which handles a different archive format. The rest of the detection is identical. ADDetectedGame CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame game = detectGameFilebased(allFiles, fslist, CGE2::fileBasedFallback); if (!game.desc) return ADDetectedGame(); SearchMan.addDirectory("CGE2MetaEngine::fallbackDetect", fslist.begin()->getParent()); ResourceManager *resman; resman = new ResourceManager(); bool sayFileFound = resman->exist("CGE.SAY"); delete resman; SearchMan.remove("CGE2MetaEngine::fallbackDetect"); if (!sayFileFound) return ADDetectedGame(); return game; } bool CGE2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) *engine = new CGE2::CGE2Engine(syst, desc); return desc != 0; } bool CGE2MetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSimpleSavesNames); } int CGE2MetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList CGE2MetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(filename->c_str() + filename->size() - 3); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *file = saveFileMan->openForLoading(*filename); if (file) { CGE2::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; file->read(buffer, kSavegameStrSize + 1); if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) { // Valid savegame if (CGE2::CGE2Engine::readSavegameHeader(file, header)) { saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); } } else { // Must be an original format savegame saveList.push_back(SaveStateDescriptor(slotNum, "Unknown")); } delete file; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName); if (f) { CGE2::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; f->read(buffer, kSavegameStrSize + 1); bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) && CGE2::CGE2Engine::readSavegameHeader(f, header, false); delete f; if (!hasHeader) { // Original savegame perhaps? SaveStateDescriptor desc(slot, "Unknown"); return desc; } else { // Create the return descriptor SaveStateDescriptor desc(slot, header.saveName); desc.setThumbnail(header.thumbnail); desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay); desc.setSaveTime(header.saveHour, header.saveMinutes); if (header.playTime) { desc.setPlayTime(header.playTime * 1000); } // Slot 0 is used for the 'automatic save on exit' save in Soltys, thus // we prevent it from being deleted or overwritten by accident. desc.setDeletableFlag(slot != 0); desc.setWriteProtectedFlag(slot == 0); return desc; } } return SaveStateDescriptor(); } void CGE2MetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } } // End of namespace CGE2 #if PLUGIN_ENABLED_DYNAMIC(CGE2) REGISTER_PLUGIN_DYNAMIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine); #else REGISTER_PLUGIN_STATIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine); #endif