/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon */ #include "cge2/cge2.h" #include "cge2/hero.h" namespace CGE2 { int CGE2Engine::findActivePocket(int ref) { for (int i = 0; i < kPocketMax; i++) { Sprite *spr = _heroTab[_sex]->_pocket[i]; if (ref >= 0) { if (spr && (spr->_ref == ref)) return i; } else if (!spr) return i; } return -1; } void CGE2Engine::selectPocket(int n) { Sprite **p = _heroTab[_sex]->_pocket; int &pp = _heroTab[_sex]->_pocPtr; if ((n < 0) || (pp == n)) { n = findActivePocket(-1); if (n >= 0) pp = n; } else if (p[n]) pp = n; } void CGE2Engine::pocFul() { Hero *h = _heroTab[_sex]->_ptr; h->park(); _commandHandler->addCommand(kCmdWait, -1, -1, h); _commandHandler->addCommand(kCmdSound, -1, 2, h); _commandHandler->addCommand(kCmdSay, -1, kPocketFull + _sex, h); } void CGE2Engine::releasePocket(Sprite *spr) { for (int i = 0; i < 2; i++) { for (int j = 0; j < kPocketMax; j++) { Sprite *&poc = _heroTab[i]->_pocket[j]; if (poc == spr) { spr->_flags._kept = false; poc = nullptr; return; } } } } int CGE2Engine::freePockets(int sx) { int n = 0; for (int i = 0; i < kPocketMax; i++){ if (_heroTab[sx]->_pocket[i] == nullptr) ++n; } return n; } void CGE2Engine::openPocket() { for (int i = 0; i < 2; i++) { for (int j = 0; j < kPocketMax + 1; j++) { int ref = (int)_heroTab[i]->_downPocketId[j]; _heroTab[i]->_pocket[j] = (ref == -1) ? nullptr : _vga->_showQ->locate(ref); } } } void CGE2Engine::closePocket() { for (int i = 0; i < 2; i++) { for (int j = 0; j < kPocketMax + 1; j++) { Sprite *spr = _heroTab[i]->_pocket[j]; _heroTab[i]->_downPocketId[j] = (spr) ? spr->_ref : -1; } } } } // End of namespace CGE2