/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE2_MAP_H #define CGE2_MAP_H #include "cge2/vga13h.h" namespace CGE2 { #define kMapGrid 4 #define kMapMask (~(kMapGrid - 1)) class Map { CGE2Engine *_vm; Common::Array _container; int convertCoord(int coord); int nextNum(char *currPos); public: Map(CGE2Engine *vm); ~Map(); void clear(); void load(int scene); int size(); V2D *getCoord(int idx); }; } // End of namespace CGE2 #endif // CGE2_MAP_H