MODULE := engines/cge2 MODULE_OBJS = \ cge2.o \ detection.o \ fileio.o \ vga13h.o \ bitmap.o \ sound.o \ cge2_main.o \ text.o \ hero.o \ snail.o \ spare.o \ talk.o \ events.o \ map.o \ vmenu.o \ saveload.o \ toolbar.o \ inventory.o \ console.o # This module can be built as a plugin ifeq ($(ENABLE_CGE2), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk