/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE2_SOUND_H #define CGE2_SOUND_H #include "audio/midiplayer.h" #include "audio/mixer.h" namespace Audio { class RewindableAudioStream; } namespace CGE2 { class CGE2Engine; class EncryptedStream; // sample info struct SmpInfo { const uint8 *_saddr; // address uint16 _slen; // length uint16 _span; // left/right pan (0-15) int _counter; // number of time the sample should be played }; class DataCk { byte *_buf; int _ckSize; public: DataCk(byte *buf, int bufSize); ~DataCk(); inline const byte *addr() { return _buf; } inline int size() { return _ckSize; } }; class Sound { public: SmpInfo _smpinf; explicit Sound(CGE2Engine *vm); ~Sound(); void open(); void close(); void play(Audio::Mixer::SoundType soundType, DataCk *wav, int pan = 8); int16 getRepeat(); void setRepeat(int16 count); void stop(); void checkSoundHandles(); private: int _soundRepeatCount; CGE2Engine *_vm; Audio::SoundHandle _sfxHandle; Audio::SoundHandle _speechHandle; Audio::RewindableAudioStream *_audioStream; void sndDigiStart(SmpInfo *PSmpInfo, Audio::Mixer::SoundType soundType); void sndDigiStop(Audio::SoundHandle &handle); }; class Fx { CGE2Engine *_vm; DataCk *loadWave(EncryptedStream *file); Common::String name(int ref, int sub); public: DataCk *_current; Fx(CGE2Engine *vm, int size); ~Fx(); void clear(); bool exist(int ref, int sub = 0); DataCk *load(int ref, int sub = 0); }; class MusicPlayer: public Audio::MidiPlayer { private: CGE2Engine *_vm; byte *_data; int _dataSize; bool _isGM; // Start MIDI File void sndMidiStart(); // Stop MIDI File void sndMidiStop(); public: explicit MusicPlayer(CGE2Engine *vm); ~MusicPlayer(); void loadMidi(int ref); void killMidi(); virtual void send(uint32 b); virtual void sendToChannel(byte channel, uint32 b); }; } // End of namespace CGE2 #endif // CGE2_SOUND_H