/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon */ #include "cge2/spare.h" namespace CGE2 { void Spare::synchronize() { warning("STUB: Spare::Load"); } void Spare::clear() { for (int i = 0; i < _container.size(); i++) delete _container[i]; _container.clear(); } Sprite *Spare::locate(int ref) { for (int i = 0; i < _container.size(); i++) { if (_container[i]->_ref == ref) { return _container[i]; } } return nullptr; } void Spare::takeCave(int cav) { int bakRef = cav << 8; Common::Array tempCont = _container; for (int i = 0; i < tempCont.size(); i++) { Sprite *spr = tempCont[i]; int c = spr->_scene; if ((c == _vm->_now || c == 0) && spr->_ref != bakRef) { _vm->_vga->_showQ->insert(spr); } } } void Spare::store(Sprite *spr) { _container.insert_at(_container.size(), spr); } void Spare::update(Sprite *spr) { Sprite *sp = locate(spr->_ref); if (sp == nullptr) store(spr); } void Spare::dispose(Sprite *spr) { if (spr) { _vm->_vga->_showQ->remove(spr); update(spr->contract()); if (spr->_ref / 10 != 14) { // IIRC if it's == 14, it's the sprite of a Hero. No idea yet why it shouldn't be deleted then. for (int i = 0; i < _container.size(); i++) { if (spr == _container[i]) { _container.remove_at(i); } } delete spr; } } } void Spare::dispose(int ref) { dispose(_vm->_vga->_showQ->locate(ref)); } void Spare::dispose() { for (int i = 0; i < _container.size(); i++) { if (_container[i]->_ref > 255) { dispose(_container[i]); } } } } // End of namespace CGE2