/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE2_SPARE_H #define CGE2_SPARE_H #include "cge2/vga13h.h" namespace CGE2 { class Spare { CGE2Engine *_vm; Common::Array<Sprite*> _container; public: Spare(CGE2Engine *vm) : _vm(vm) {} ~Spare() { clear(); } void store(Sprite *spr); Sprite *locate(int ref); Sprite *take(int ref); void takeScene(int cav); void update(Sprite *spr); void dispose(Sprite *spr); void dispose(int ref); void dispose(); void sync(Common::Serializer &s); uint16 count() { return _container.size(); } void clear(); }; } // End of namespace CGE2 #endif // CGE2_SPARE_H