/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE2_VMENU_H #define CGE2_VMENU_H #define kMenuBarVerticalMargin 1 #define kMenuBarHorizontalMargin 3 #define kLt 3 #define kRb 1 #include "cge2/cge2.h" #include "cge2/talk.h" namespace CGE2 { class Choice { protected: CGE2Engine *_vm; public: char *_text; virtual void proc() = 0; Choice(CGE2Engine *vm); virtual ~Choice() {}; }; class ExitGameChoice : public Choice { public: ExitGameChoice(CGE2Engine *vm); void proc(); }; class ReturnToGameChoice : public Choice { public: ReturnToGameChoice(CGE2Engine *vm); void proc(); }; class MenuBar : public Talk { public: MenuBar(CGE2Engine *vm, uint16 w, byte *c); }; class VMenu : public Talk { CGE2Engine *_vm; uint16 _items; Common::Array _menu; public: char *_vmgt; static VMenu *_addr; int _recent; MenuBar *_bar; VMenu(CGE2Engine *vm, Common::Array list, V2D pos, ColorBank col); ~VMenu(); void touch(uint16 mask, V2D pos, Common::KeyCode keyCode); char *vmGather(Common::Array list); }; } // End of namespace CGE2 #endif // CGE2_VMENU_H