/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/events.h" #include "graphics/cursorman.h" #include "graphics/palette.h" #include "graphics/surface.h" #include "chewy/cursor.h" #include "chewy/resource.h" namespace Chewy { const byte _cursorFrames[] = { 4, 1, 1, 1, // 0-3: walk 4, 1, 1, 1, // 5-7: use (+ no use, 4) 1, // 8: go to 4, 1, 1, 1, // 9-12: nope 4, 1, 1, 1, // 13-16: look 4, 1, 1, 1, // 17-20: talk (+ no talk, 17) 4, 1, 1, 1, // 21-24: inventory 1, // 25: save 1, // 26: exit left 1, // 27: exit right 1, // 28: exit up 1, // 29: exit down 1, // 30: disk 1, // 31: Howard 5, 1, 1, 1, 1, // 32: animated arrow 1, // 37: Nichelle 1, // 38: use (inventory) 1, // 39: look (inventory) 1 // 40: gun }; Cursor::Cursor() { _curCursor = 0; _curCursorFrame = 0; _cursorSprites = new SpriteResource("cursor.taf"); } Cursor::~Cursor() { delete _cursorSprites; } // TODO: This may need to be refactored, since in the original the user // selects the cursor to use from a pop-up menu CurrentCursor Cursor::getCurrentCursor() const { switch (_curCursor) { case 0: case 1: case 2: case 3: return kWalk; case 4: case 5: case 6: case 7: return kUse; case 13: case 14: case 15: case 16: return kLook; case 17: case 18: case 19: case 20: return kTalk; default: return kOther; } } void Cursor::setCursor(uint num, bool newCursor) { TAFChunk *cursor = _cursorSprites->getSprite(num); if (newCursor) _curCursor = num; CursorMan.replaceCursor(cursor->data, cursor->width, cursor->height, 0, 0, 0); delete[] cursor->data; delete cursor; } void Cursor::showCursor() { CursorMan.showMouse(true); } void Cursor::hideCursor() { CursorMan.showMouse(false); } void Cursor::animateCursor() { if (_cursorFrames[_curCursor] > 1) { _curCursorFrame++; if (_curCursorFrame >= _cursorFrames[_curCursor]) _curCursorFrame = 0; setCursor(_curCursor + _curCursorFrame, false); } } void Cursor::nextCursor() { uint maxCursors = ARRAYSIZE(_cursorFrames); if (_cursorFrames[_curCursor] > 0) _curCursor += _cursorFrames[_curCursor]; else _curCursor++; if (_curCursor >= maxCursors) _curCursor = 0; _curCursorFrame = 0; setCursor(_curCursor); } } // End of namespace Chewy