/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/events.h" #include "chewy/chewy.h" #include "chewy/console.h" #include "chewy/cursor.h" #include "chewy/events.h" #include "chewy/graphics.h" #include "chewy/scene.h" namespace Chewy { Events::Events(ChewyEngine *vm, Console *console) : _vm(vm), _console(console) { _eventManager = g_system->getEventManager(); } void Events::processEvents() { while (_eventManager->pollEvent(_event)) { if (_event.type == Common::EVENT_KEYDOWN) { switch (_event.kbd.keycode) { case Common::KEYCODE_ESCAPE: _vm->quitGame(); break; case Common::KEYCODE_SPACE: _vm->_cursor->nextCursor(); break; case Common::KEYCODE_d: if (_event.kbd.flags & Common::KBD_CTRL) _console->attach(); break; default: break; } } else if (_event.type == Common::EVENT_LBUTTONUP) { _vm->_scene->mouseClick(_event.mouse); } else if (_event.type == Common::EVENT_RBUTTONUP) { _vm->_cursor->nextCursor(); } else if (_event.type == Common::EVENT_MOUSEMOVE) { _vm->_scene->updateMouse(_event.mouse); } } } } // End of namespace Chewy