/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "graphics/palette.h" #include "chewy/graphics.h" #include "chewy/resource.h" namespace Chewy { void Graphics::drawImage(Common::String filename, int imageNum) { Resource *res = new Resource("comic.tgp"); TBFChunk *cur = res->getChunk(imageNum); byte *buf = res->getChunkData(imageNum); g_system->getPaletteManager()->setPalette(cur->palette, 0, 256); g_system->copyRectToScreen(buf, cur->width, 0, 0, cur->width, cur->height); g_system->updateScreen(); delete res; } } // End of namespace Chewy