/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CINE_ANIM_H #define CINE_ANIM_H namespace Cine { struct animHeaderStruct { byte field_0; byte field_1; byte field_2; byte field_3; uint16 frameWidth; uint16 frameHeight; byte field_8; byte field_9; byte field_A; byte field_B; byte field_C; byte field_D; uint16 numFrames; byte field_10; byte field_11; byte field_12; byte field_13; uint16 field_14; }; struct animDataEntry { char name[9]; byte color; }; extern animDataEntry animData[]; void freeAnimDataTable(void); void freeAnimDataRange(byte startIdx, byte numIdx); void loadResource(const char *animName); void loadAbs(const char *resourceName, uint16 idx); void loadResourcesFromSave(); } // End of namespace Cine #endif