/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CINE_ANIM_H #define CINE_ANIM_H #include "common/endian.h" namespace Cine { /** * Cine engine's save game formats. * Enumeration entries (Excluding the one used as an error) * are sorted according to age (i.e. top one is oldest, last one newest etc). * * ANIMSIZE_UNKNOWN: * - Animation data entry size is unknown (Used as an error). * * ANIMSIZE_23: * - Animation data entry size is 23 bytes. * - Used at least by 0.11.0 and 0.11.1 releases of ScummVM. * - Introduced in revision 21772, stopped using in revision 31444. * * ANIMSIZE_30_PTRS_BROKEN: * - Animation data entry size is 30 bytes. * - Data and mask pointers in the saved structs are always NULL. * - Introduced in revision 31453, stopped using in revision 32073. * * ANIMSIZE_30_PTRS_INTACT: * - Animation data entry size is 30 bytes. * - Data and mask pointers in the saved structs are intact, * so you can test them for equality or inequality with NULL * but don't try using them for anything else, it won't work. * - Introduced in revision 31444, got broken in revision 31453, * got fixed in revision 32073 and used after that. * * TEMP_OS_FORMAT: * - Temporary Operation Stealth savegame format. * - NOT backward compatible and NOT to be supported in the future. * This format should ONLY be used during development and abandoned * later in favor of a better format! */ enum CineSaveGameFormat { ANIMSIZE_UNKNOWN, ANIMSIZE_23, ANIMSIZE_30_PTRS_BROKEN, ANIMSIZE_30_PTRS_INTACT, TEMP_OS_FORMAT }; /** Identifier for the temporary Operation Stealth savegame format. */ static const uint32 TEMP_OS_FORMAT_ID = MKID_BE('TEMP'); /** The current version number of Operation Stealth's savegame format. */ static const uint32 CURRENT_OS_SAVE_VER = 0; /** Chunk header used by the temporary Operation Stealth savegame format. */ struct ChunkHeader { uint32 id; ///< Identifier (e.g. MKID_BE('TEMP')) uint32 version; ///< Version number uint32 size; ///< Size of the chunk after this header in bytes }; struct AnimHeaderStruct { byte field_0; byte field_1; byte field_2; byte field_3; uint16 frameWidth; uint16 frameHeight; byte field_8; byte field_9; byte field_A; byte field_B; byte field_C; byte field_D; uint16 numFrames; byte field_10; byte field_11; byte field_12; byte field_13; uint16 field_14; }; struct AnimDataEntry { char name[9]; byte color; }; #define ANIM_RAW 0 // memcpy #define ANIM_MASK 1 // convertMask #define ANIM_SPRITE 2 // gfxConvertSpriteToRaw #define ANIM_MASKSPRITE 3 // gfxConvertSpriteToRaw + generateMask #define ANIM_PALSPRITE 5 // convert8BBP #define ANIM_FULLSPRITE 8 // convert8BBP2 class AnimData { private: byte *_data; ///< Image data byte *_mask; ///< Image mask (may be NULL) int16 _fileIdx; ///< Source file index in bundle int16 _frameIdx; ///< Frame number in animation char _name[10]; ///< Part filename int _size; ///< _data/_mask size, internal only public: uint16 _width; ///< Image width (usually twice the real size) uint16 _height; ///< Image height uint16 _bpp; ///< Bit depth/type information uint16 _var1; ///< Something related to width int _realWidth; ///< Real image width in bytes AnimData(); AnimData(const AnimData &src); ~AnimData(); AnimData &operator=(const AnimData &src); const byte *data() const { return _data; } ///< Image data const byte *mask() const { return _mask; } ///< Image mask (may be NULL) byte getColor(int x, int y); void load(byte *d, int type, uint16 w, uint16 h, int16 file, int16 frame, const char *n, byte transparent = 0); void clear(); void save(Common::OutSaveFile &fHandle) const; }; #define NUM_MAX_ANIMDATA 255 extern AnimData animDataTable[NUM_MAX_ANIMDATA]; void freeAnimDataTable(void); void freeAnimDataRange(byte startIdx, byte numIdx); void loadResource(const char *resourceName); void loadAbs(const char *resourceName, uint16 idx); void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat); void generateMask(const byte *sprite, byte *mask, uint16 size, byte transparency); } // End of namespace Cine #endif