/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "common/memstream.h" #include "common/textconsole.h" #include "cine/cine.h" #include "cine/various.h" #include "cine/bg.h" namespace Cine { uint16 bgVar0; byte *additionalBgTable[9]; int16 currentAdditionalBgIdx = 0, currentAdditionalBgIdx2 = 0; byte loadCtFW(const char *ctName) { debugC(1, kCineDebugCollision, "loadCtFW(\"%s\")", ctName); byte *ptr, *dataPtr; int16 foundFileIdx = findFileInBundle(ctName); if (foundFileIdx == -1) { warning("loadCtFW: Unable to find collision data file '%s'", ctName); // FIXME: Rework this function's return value policy and return an appropriate value here. // The return value isn't yet used for anything so currently it doesn't really matter. return 0; } if (currentCtName != ctName) Common::strlcpy(currentCtName, ctName, sizeof(currentCtName)); ptr = dataPtr = readBundleFile(foundFileIdx); loadRelatedPalette(ctName); assert(strstr(ctName, ".NEO")); gfxConvertSpriteToRaw(collisionPage, ptr + 0x80, 160, 200); free(dataPtr); return 0; } byte loadCtOS(const char *ctName) { debugC(1, kCineDebugCollision, "loadCtOS(\"%s\")", ctName); byte *ptr, *dataPtr; int16 foundFileIdx = findFileInBundle(ctName); if (foundFileIdx == -1) { warning("loadCtOS: Unable to find collision data file '%s'", ctName); // FIXME: Rework this function's return value policy and return an appropriate value here. // The return value isn't yet used for anything so currently it doesn't really matter. return 0; } if (currentCtName != ctName) Common::strlcpy(currentCtName, ctName, sizeof(currentCtName)); ptr = dataPtr = readBundleFile(foundFileIdx); uint16 bpp = READ_BE_UINT16(ptr); ptr += 2; if (bpp == 8) { renderer->loadCt256(ptr, ctName); } else { gfxConvertSpriteToRaw(collisionPage, ptr + 32, 160, 200); renderer->loadCt16(ptr, ctName); } free(dataPtr); return 0; } byte loadBg(const char *bgName) { byte *ptr, *dataPtr; byte fileIdx = findFileInBundle(bgName); ptr = dataPtr = readBundleFile(fileIdx); uint16 bpp = READ_BE_UINT16(ptr); ptr += 2; if (bpp == 8) { renderer->loadBg256(ptr, bgName); } else { if (g_cine->getGameType() == Cine::GType_FW) { loadRelatedPalette(bgName); } renderer->loadBg16(ptr, bgName); } free(dataPtr); return 0; } void addBackground(const char *bgName, uint16 bgIdx) { byte *ptr, *dataPtr; byte fileIdx = findFileInBundle(bgName); ptr = dataPtr = readBundleFile(fileIdx); uint16 bpp = READ_BE_UINT16(ptr); ptr += 2; if (bpp == 8) { renderer->loadBg256(ptr, bgName, bgIdx); } else { renderer->loadBg16(ptr, bgName, bgIdx); } free(dataPtr); } } // End of namespace Cine