/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/stream.h" #include "cine/cine.h" #include "cine/various.h" #include "cine/bg.h" namespace Cine { uint16 bgVar0; byte *additionalBgTable[9]; byte currentAdditionalBgIdx = 0, currentAdditionalBgIdx2 = 0; byte loadCt(const char *ctName) { uint16 header[32]; byte *ptr, *dataPtr; if (currentCtName != ctName) strcpy(currentCtName, ctName); ptr = dataPtr = readBundleFile(findFileInBundle(ctName)); if (g_cine->getGameType() == Cine::GType_OS) { uint16 bpp = READ_BE_UINT16(ptr); ptr += 2; if (bpp == 8) { ctColorMode = 1; memcpy(newPalette, ptr, 256*3); ptr += 3 * 256; memcpy(page3Raw, ptr, 320 * 200); } else { ctColorMode = 0; for (int i = 0; i < 16; i++) { tempPalette[i] = READ_BE_UINT16(ptr); ptr += 2; } gfxResetRawPage(page3Raw); gfxConvertSpriteToRaw(page3Raw, ptr, 160, 200); } } else { loadRelatedPalette(ctName); assert(strstr(ctName, ".NEO")); Common::MemoryReadStream readS(ptr, 32); for (int i = 0; i < 16; i++) { header[i] = readS.readUint16BE(); } gfxConvertSpriteToRaw(page3Raw, ptr + 0x80, 160, 200); } free(dataPtr); return 0; } void loadBgHigh(const char *currentPtr) { memcpy(newPalette, currentPtr, 256 * 3); currentPtr += 256 * 3; memcpy(page2Raw, currentPtr, 320 * 200); newColorMode = 2; bgColorMode = 1; } byte loadBg(const char *bgName) { byte *ptr, *dataPtr; if (currentBgName[0] != bgName) strcpy(currentBgName[0], bgName); byte fileIdx = findFileInBundle(bgName); ptr = dataPtr = readBundleFile(fileIdx); uint16 bpp = READ_BE_UINT16(ptr); ptr += 2; if (bpp == 8) { loadBgHigh((const char *)ptr); } else { newColorMode = 1; bgColorMode = 0; for (int i = 0; i < 16; i++) { tempPalette[i] = READ_BE_UINT16(ptr); ptr += 2; } if (g_cine->getGameType() == Cine::GType_FW) { loadRelatedPalette(bgName); } gfxResetRawPage(page2Raw); gfxConvertSpriteToRaw(page2Raw, ptr, 160, 200); } free(dataPtr); return 0; } void addBackground(const char *bgName, uint16 bgIdx) { byte *ptr, *dataPtr; strcpy(currentBgName[bgIdx], bgName); byte fileIdx = findFileInBundle(bgName); ptr = dataPtr = readBundleFile(fileIdx); additionalBgTable[bgIdx] = (byte *) malloc(320 * 200); debug("addBackground %d", bgIdx); uint16 bpp = READ_BE_UINT16(ptr); ptr += 2; if (bpp == 8) { bgColorMode = 1; memcpy(newPalette, ptr, 256*3); ptr += 3 * 256; memcpy(additionalBgTable[bgIdx], ptr, 320 * 200); } else { bgColorMode = 0; for (int i = 0; i < 16; i++) { tempPalette[i] = READ_BE_UINT16(ptr); ptr += 2; } gfxConvertSpriteToRaw(additionalBgTable[bgIdx], ptr, 160, 200); } free(dataPtr); } } // End of namespace Cine