/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * cinE Engine is (C) 2004-2005 by CinE Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cine/cine.h" #include "cine/various.h" namespace Cine { uint16 bgVar0; void loadCtHigh(uint8 * currentPtr) { currentPtr += 256 * 3; memcpy(page3Raw, currentPtr, 320 * 200); } uint8 loadCt(const char *ctName) { uint8 *ptr; uint8 *currentPtr; uint8 i; uint16 header[32]; /// strcpy(currentCtName, ctName); currentPtr = ptr = readBundleFile(findFileInBundle(ctName)); if (gameType == Cine::GID_OS) { if (*(uint16 *) currentPtr == 0x800) { // detect 256 color background loadCtHigh(currentPtr + 2); return 0; } currentPtr += 2; currentPtr += 0x20; gfxResetRawPage(page3Raw); gfxConvertSpriteToRaw(page3Raw, ptr + 0x22, 160, 200); } else { loadRelatedPalette(ctName); ASSERT(strstr(ctName, ".NEO")); memcpy(header, currentPtr, 32); currentPtr += 32; for (i = 0; i < 16; i++) { header[i] = TO_BE_16(header[i]); } gfxConvertSpriteToRaw(page3Raw, ptr + 0x80, 160, 200); } return 0; } void loadBgHigh(char *currentPtr) { memcpy(palette256, currentPtr, 256 * 3); currentPtr += 256 * 3; memcpy(page2Raw, currentPtr, 320 * 200); colorMode256 = 1; } uint8 loadBg(const char *bgName) { uint8 *ptr; uint8 *currentPtr; uint8 i; uint8 fileIdx; strcpy(currentBgName[0], bgName); fileIdx = findFileInBundle(bgName); currentPtr = ptr = readBundleFile(fileIdx); if (*(uint16 *) currentPtr == 0x800) { // detect 256 color background loadBgHigh((char *)currentPtr + 2); return 0; } colorMode256 = 0; memcpy(&dummyU16, currentPtr, 2); currentPtr += 2; memcpy(tempPalette, currentPtr, 32); currentPtr += 32; for (i = 0; i < 16; i++) { tempPalette[i] = TO_BE_16(tempPalette[i]); } loadRelatedPalette(bgName); gfxResetRawPage(page2Raw); gfxConvertSpriteToRaw(page2Raw, ptr + 0x22, 160, 200); return 0; } uint8 *additionalBgTable[9] = { page2Raw, NULL, NULL, NULL, NULL, NULL, NULL, NULL, page3Raw }; uint8 currentAdditionalBgIdx = 0; uint8 currentAdditionalBgIdx2 = 0; void addBackground(char *bgName, uint16 bgIdx) { uint8 *ptr; uint8 *currentPtr; uint8 fileIdx; strcpy(currentBgName[bgIdx], bgName); fileIdx = findFileInBundle(bgName); currentPtr = ptr = readBundleFile(fileIdx); additionalBgTable[bgIdx] = (uint8 *) malloc(320 * 200); if (*(uint16 *) currentPtr == 0x800) { // detect 256 color background memcpy(additionalBgTable[bgIdx], currentPtr + 2 + 3 * 256, 320 * 200); return; } currentPtr += 2; currentPtr += 0x20; gfxConvertSpriteToRaw(additionalBgTable[bgIdx], ptr + 0x22, 160, 200); } } // End of namespace Cine