/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * cinE Engine is (C) 2004-2005 by CinE Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cine/bg_list.h" #include "cine/gfx.h" #include "cine/object.h" #include "cine/part.h" namespace Cine { void createVar9Element(int16 objIdx, int16 param); void addSpriteFilledToBGList(int16 idx) { int16 x; int16 y; int16 width; int16 height; x = objectTable[idx].x; y = objectTable[idx].y; width = animDataTable[objectTable[idx].frame].width; height = animDataTable[objectTable[idx].frame].height; if (animDataTable[objectTable[idx].frame].ptr1) { gfxFillSprite(animDataTable[objectTable[idx].frame].ptr1, width / 2, height, page2Raw, x, y); } createVar9Element(idx, 1); } } // End of namespace Cine