/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CINE_H #define CINE_H #include "common/scummsys.h" #include "common/file.h" #include "common/util.h" #include "common/str.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "engines/engine.h" #include "cine/texte.h" #include "cine/rel.h" #include "cine/script.h" #include "cine/part.h" #include "cine/prc.h" #include "cine/msg.h" #include "cine/bg.h" #include "cine/pal.h" #include "cine/gfx.h" #include "cine/anim.h" //#define DUMP_SCRIPTS namespace Cine { enum CineGameType { GType_FW = 1, GType_OS }; enum CineGameFeatures { GF_CD = 1 << 0, GF_DEMO = 1 << 1, GF_ALT_FONT = 1 << 2 }; struct CINEGameDescription; typedef Common::HashMap StringPtrHashMap; class CineEngine : public Engine { protected: int init(); int go(); void shutdown(); bool initGame(); public: CineEngine(OSystem *syst, const CINEGameDescription *gameDesc); virtual ~CineEngine(); int getGameType() const; uint32 getFeatures() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; bool loadSaveDirectory(void); void makeSystemMenu(void); const CINEGameDescription *_gameDescription; Common::File _partFileHandle; Common::RandomSource _rnd; Common::StringList _volumeResourceFiles; StringPtrHashMap _volumeEntriesMap; TextHandler _textHandler; private: void initialize(void); void resetEngine(); bool loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFormat saveGameFormat); bool loadTempSaveOS(Common::SeekableReadStream &in); bool makeLoad(char *saveName); void makeSaveFW(Common::OutSaveFile &out); void makeSaveOS(Common::OutSaveFile &out); void makeSave(char *saveFileName); void mainLoop(int bootScriptIdx); void readVolCnf(); bool _preLoad; }; extern CineEngine *g_cine; #define BOOT_PRC_NAME "AUTO00.PRC" #define COPY_PROT_FAIL_PRC_NAME "L201.ANI" enum { VAR_MOUSE_X_MODE = 253, VAR_MOUSE_X_POS = 249, VAR_MOUSE_Y_MODE = 251, VAR_MOUSE_Y_POS = 250, // OS only VAR_BYPASS_PROTECTION = 255, VAR_LOW_MEMORY = 0 }; enum { MOUSE_CURSOR_NORMAL = 0, MOUSE_CURSOR_DISK, MOUSE_CURSOR_CROSS }; enum { kCineDebugScript = 1 << 0, kCineDebugPart = 1 << 1, kCineDebugSound = 1 << 2 }; enum { kCmpEQ = (1 << 0), kCmpGT = (1 << 1), kCmpLT = (1 << 2) }; extern Common::SaveFileManager *g_saveFileMan; // TEMP } // End of namespace Cine #endif