/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * cinE Engine is (C) 2004-2005 by CinE Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CINE_H #define CINE_H #include "common/stdafx.h" #include "common/scummsys.h" #include "common/util.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "base/engine.h" #include "base/gameDetector.h" namespace Cine { enum CineGameId { GID_FW = 1, GID_OS }; class CineEngine : public ::Engine { int _gameId; void errorString(const char *buf_input, char *buf_output); protected: int init(GameDetector & detector); int go(); void shutdown(); const char *_dataPath; const char *_savePath; public: CineEngine(GameDetector *detector, OSystem *syst); virtual ~CineEngine(); int getGameId() { return _gameId; } }; } extern char *savePath; typedef unsigned char u8; typedef unsigned short int u16; typedef unsigned long int u32; typedef signed char s8; typedef signed short int s16; typedef signed long int s32; #define ASSERT_PTR assert #define ASSERT assert #pragma pack(1) #define BOOT_PRC_NAME "AUTO00.PRC" #include "cine/font.h" #include "cine/various.h" #include "cine/flip_support.h" #include "cine/texte.h" #include "cine/object.h" #include "cine/rel.h" #include "cine/script.h" #include "cine/part.h" #include "cine/prc.h" #include "cine/main_loop.h" #include "cine/resource.h" #include "cine/msg.h" #include "cine/bg.h" #include "cine/pal.h" #include "cine/gfx.h" #include "cine/anim.h" #include "cine/auto00.h" #include "cine/unpack.h" #include "cine/bg_list.h" #include "cine/sfx_player.h" #include "cine/sound_driver.h" extern AdlibMusic *g_cine_adlib; #endif