/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "cine/cine.h" #include "cine/various.h" namespace Cine { struct CINEGameDescription { ADGameDescription desc; int gameType; uint32 features; }; int CineEngine::getGameType() const { return _gameDescription->gameType; } uint32 CineEngine::getFeatures() const { return _gameDescription->features; } Common::Language CineEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform CineEngine::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace Cine static const PlainGameDescriptor cineGames[] = { {"cine", "Cinematique evo.1 engine game"}, {"fw", "Future Wars"}, {"os", "Operation Stealth"}, {0, 0} }; static const ADObsoleteGameID obsoleteGameIDsTable[] = { {"fw", "cine", Common::kPlatformUnknown}, {"os", "cine", Common::kPlatformUnknown}, {0, 0, Common::kPlatformUnknown} }; #include "cine/detection_tables.h" static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Cine::gameDescriptions, // Size of that superset structure sizeof(Cine::CINEGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets cineGames, // Structure for autoupgrading obsolete targets obsoleteGameIDsTable, // Name of single gameid (optional) "cine", // List of files for file-based fallback detection (optional) 0, // Flags 0, // Additional GUI options (for every game} Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI, // Maximum directory depth 1, // List of directory globs 0 }; class CineMetaEngine : public AdvancedMetaEngine { public: CineMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Cinematique evo 1 engine"; } virtual const char *getOriginalCopyright() const { return "Future Wars & Operation Stealth (C) Delphine Software"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; bool CineMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Cine::CineEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)desc; if (gd) { *engine = new Cine::CineEngine(syst, gd); } return gd != 0; } SaveStateList CineMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); SaveStateList saveList; Common::String pattern = target; pattern += ".?"; Common::StringArray filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); Common::StringArray::const_iterator file; Common::String filename = target; filename += ".dir"; Common::InSaveFile *in = saveFileMan->openForLoading(filename); if (in) { typedef char CommandeType[20]; CommandeType saveNames[10]; // Initialize all savegames' descriptions to empty strings // so that if the savegames' descriptions can only be partially read from file // then the missing ones are correctly set to empty strings. memset(saveNames, 0, sizeof(saveNames)); in->read(saveNames, 10 * 20); CommandeType saveDesc; for (file = filenames.begin(); file != filenames.end(); ++file) { // Jump over savegame files that don't end with a digit (e.g. "fw.3" is ok, "fw.a" is not). if (!isdigit(file->lastChar())) continue; // Obtain the last digit of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 1); // Copy the savegame description making sure it ends with a trailing zero strncpy(saveDesc, saveNames[slotNum], 20); saveDesc[sizeof(CommandeType) - 1] = 0; saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); } } delete in; return saveList; } int CineMetaEngine::getMaximumSaveSlot() const { return 9; } void CineMetaEngine::removeSaveState(const char *target, int slot) const { // Load savegame descriptions from index file typedef char CommandeType[20]; CommandeType saveNames[10]; // Initialize all savegames' descriptions to empty strings // so that if the savegames' descriptions can only be partially read from file // then the missing ones are correctly set to empty strings. memset(saveNames, 0, sizeof(saveNames)); Common::InSaveFile *in; char tmp[80]; snprintf(tmp, 80, "%s.dir", target); in = g_system->getSavefileManager()->openForLoading(tmp); if (!in) return; in->read(saveNames, 10 * 20); delete in; // Set description for selected slot char slotName[20]; slotName[0] = 0; strncpy(saveNames[slot], slotName, 20); // Update savegame descriptions char indexFile[80]; snprintf(indexFile, 80, "%s.dir", target); Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(indexFile); if (!out) { warning("Unable to open file %s for saving", indexFile); return; } out->write(saveNames, 10 * 20); delete out; // Delete save file char saveFileName[256]; sprintf(saveFileName, "%s.%1d", target, slot); g_system->getSavefileManager()->removeSavefile(saveFileName); } #if PLUGIN_ENABLED_DYNAMIC(CINE) REGISTER_PLUGIN_DYNAMIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine); #else REGISTER_PLUGIN_STATIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine); #endif namespace Cine { Common::Error CineEngine::loadGameState(int slot) { char saveNameBuffer[256]; sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), slot); bool gameLoaded = makeLoad(saveNameBuffer); return gameLoaded ? Common::kNoError : Common::kUnknownError; } Common::Error CineEngine::saveGameState(int slot, const char *desc) { // Load savegame descriptions from index file loadSaveDirectory(); // Set description for selected slot making sure it ends with a trailing zero strncpy(currentSaveName[slot], desc, 20); currentSaveName[slot][sizeof(CommandeType) - 1] = 0; // Update savegame descriptions char indexFile[80]; snprintf(indexFile, 80, "%s.dir", _targetName.c_str()); Common::OutSaveFile *fHandle = _saveFileMan->openForSaving(indexFile); if (!fHandle) { warning("Unable to open file %s for saving", indexFile); return Common::kUnknownError; } fHandle->write(currentSaveName, 10 * 20); delete fHandle; // Save game char saveFileName[256]; sprintf(saveFileName, "%s.%1d", _targetName.c_str(), slot); makeSave(saveFileName); checkDataDisk(-1); return Common::kNoError; } bool CineEngine::canLoadGameStateCurrently() { return (!disableSystemMenu && !inMenu); } bool CineEngine::canSaveGameStateCurrently() { return (allowPlayerInput && !disableSystemMenu && !inMenu); } } // End of namespace Cine