/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * cinE Engine is (C) 2004-2005 by CinE Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cine/cine.h" #include "cine/various.h" #include "common/system.h" namespace Cine { byte *screenBuffer; uint16 c_palette[256]; unsigned char *page0; unsigned char *page1; unsigned char *page2; unsigned char *page3; uint8 page1Raw[320 * 200]; uint8 page2Raw[320 * 200]; uint8 page3Raw[320 * 200]; static const uint8 mouseCursorNormal[] = { 0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00, 0x78, 0x00, 0x7C, 0x00, 0x7E, 0x00, 0x7F, 0x00, 0x7F, 0x80, 0x7C, 0x00, 0x6C, 0x00, 0x46, 0x00, 0x06, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x00, 0xFC, 0x00, 0xFE, 0x00, 0xFF, 0x00, 0xFF, 0x80, 0xFF, 0xC0, 0xFF, 0xC0, 0xFE, 0x00, 0xFF, 0x00, 0xCF, 0x00, 0x07, 0x80, 0x07, 0x80, 0x03, 0x80 }; static const uint8 mouseCursorDisk[] = { 0x7F, 0xFC, 0x9F, 0x12, 0x9F, 0x12, 0x9F, 0x12, 0x9F, 0x12, 0x9F, 0xE2, 0x80, 0x02, 0x9F, 0xF2, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0x7F, 0xFC, 0x00, 0x00, 0x7F, 0xFC, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0x7F, 0xFC, 0x00, 0x00 }; static const uint8 mouseCursorCross[] = { 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7C, 0x7C, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0xFF, 0xFE, 0xFE, 0xFE, 0xFF, 0xFE, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00 }; static const struct MouseCursor { int hotspotX; int hotspotY; const uint8 *bitmap; } mouseCursors[] = { { 1, 1, mouseCursorNormal }, { 0, 0, mouseCursorDisk }, { 7, 7, mouseCursorCross } }; void init_video() { screenBuffer = (byte *)malloc(320 * 200 * 3); assert(screenBuffer); page0 = (unsigned char *)malloc(0x8000); page1 = (unsigned char *)malloc(0x8000); page2 = (unsigned char *)malloc(0x8000); page3 = (unsigned char *)malloc(0x8000); } void setMouseCursor(int cursor) { static int currentMouseCursor = -1; if (cursor >= 0 && cursor < 3) { if (currentMouseCursor != cursor) { uint8 mouseCursor[16 * 16]; const MouseCursor *mc = &mouseCursors[cursor]; const uint8 *src = mc->bitmap; for (int i = 0; i < 32; ++i) { int offs = i * 8; for (uint8 mask = 0x80; mask != 0; mask >>= 1) { if (src[0] & mask) { mouseCursor[offs] = 2; } else if (src[32] & mask) { mouseCursor[offs] = 0; } else { mouseCursor[offs] = 0xFF; } ++offs; } ++src; } g_system->setMouseCursor(mouseCursor, 16, 16, mc->hotspotX, mc->hotspotY); currentMouseCursor = cursor; } } } uint16 transformColor(uint16 baseColor, int8 r, int8 g, int8 b) { int8 oriR = (baseColor & 0x7); int8 oriG = (baseColor & 0x70) >> 4; int8 oriB = (baseColor & 0x700) >> 8; oriR += r; oriG += g; oriB += b; if (oriR < 0) oriR = 0; else if (oriR > 7) oriR = 7; if (oriG < 0) oriG = 0; else if (oriG > 7) oriG = 7; if (oriB < 0) oriB = 0; else if (oriB > 7) oriB = 7; return (oriR | (oriG << 4) | (oriB << 8)); } void transformPaletteRange(uint8 startColor, uint8 stopColor, int8 r, int8 g, int8 b) { uint8 i; for (i = startColor; i <= stopColor; i++) { c_palette[i] = transformColor(tempPalette[i], b, g, r); } //gfxFlipPage(page2); } void gfxFillSprite(uint8 *spritePtr, uint16 width, uint16 height, uint8 *page, int16 x, int16 y) { int16 i; int16 j; for (i = 0; i < height; i++) { uint8 *destPtr = page + x + y * 320; destPtr += i * 320; for (j = 0; j < width * 8; j++) { if (x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200) { if (!*(spritePtr++)) { *(destPtr++) = 0; } else { destPtr++; } } else { destPtr++; spritePtr++; } } } } void gfxDrawLine(int16 x1, int16 y1, int16 x2, int16 y2, uint8 color, uint8 *page) { if (x1 == x2) { if (y1 > y2) { SWAP(y1, y2); } while (y1 <= y2) { *(page + (y1 * 320 + x1)) = color; y1++; } } else { if (x1 > x2) { SWAP(x1, x2); } while (x1 <= x2) { *(page + (y1 * 320 + x1)) = color; x1++; } } } void gfxDrawPlainBoxRaw(int16 x1, int16 y1, int16 x2, int16 y2, uint8 color, uint8 *page) { int16 t; if (x1 > x2) { SWAP(x1, x2); } if (y1 > y2) { SWAP(y1, y2); } t = x1; while (y1 <= y2) { x1 = t; while (x1 <= x2) { *(page + y1 * 320 + x1) = color; x1++; } y1++; } } int16 gfxGetBit(int16 x, int16 y, uint8 *ptr, int16 width) { uint8 *ptrToData = (ptr) + y * width + x; if (x > width) { return 0; } if (*ptrToData) { return 0; } return (1); } void gfxResetRawPage(uint8 *pageRaw) { memset(pageRaw, 0, 320 * 200); } void gfxConvertSpriteToRaw(uint8 *dst, uint8 *src, uint16 width, uint16 height) { int x, y, d, bit, plane; width >>= 3; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { uint8 data[2][4]; data[0][0] = *src++; data[1][0] = *src++; data[0][1] = *src++; data[1][1] = *src++; data[0][2] = *src++; data[1][2] = *src++; data[0][3] = *src++; data[1][3] = *src++; for (d = 0; d < 2; ++d) { for (bit = 0; bit < 8; ++bit) { uint8 color = 0; for (plane = 0; plane < 4; ++plane) { if (data[d][plane] & (1 << (7 - bit))) { color |= 1 << plane; } } *dst++ = color; } } } } } void gfxCopyRawPage(uint8 *source, uint8 *dest) { memcpy(dest, source, 320 * 200); } void gfxFlipRawPage(uint8 *frontBuffer) { uint8 *page = frontBuffer; int x, y; uint8 *pixels = (uint8 *) screenBuffer; byte c; for (y = 0; y < 200; y++) { for (x = 0; x < 320; x++) { c = *(page++); if (!colorMode256) { c = c & 15; } pixels[x + 0 + y * 320] = c; } } byte pal[256 * 4]; int i; if (colorMode256) { for (i = 0; i < 256; i++) { pal[i * 4 + 0] = palette256[i * 3 + 0]; pal[i * 4 + 1] = palette256[i * 3 + 1]; pal[i * 4 + 2] = palette256[i * 3 + 2]; pal[i * 4 + 3] = 0; } g_system->setPalette(pal, 0, 256); } else { for (i = 0; i < 16; i++) { pal[i * 4 + 2] = ((c_palette[i] & 0x00f) >> 0) * 255 / 7; pal[i * 4 + 1] = ((c_palette[i] & 0x0f0) >> 4) * 255 / 7; pal[i * 4 + 0] = ((c_palette[i] & 0xf00) >> 8) * 255 / 7; pal[i * 4 + 3] = 0; } g_system->setPalette(pal, 0, 16); } g_system->copyRectToScreen(screenBuffer, 320, 0, 0, 320, 200); g_system->updateScreen(); g_system->delayMillis(100); } void drawSpriteRaw(uint8 *spritePtr, uint8 *maskPtr, int16 width, int16 height, uint8 *page, int16 x, int16 y) { int16 i; int16 j; for (i = 0; i < height; i++) { uint8 *destPtr = page + x + y * 320; destPtr += i * 320; for (j = 0; j < width * 8; j++) { if (((gameType == Cine::GID_FW && !(*maskPtr)) || (gameType == Cine::GID_OS)) && (x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200)) { *(destPtr++) = *(spritePtr++); } else { destPtr++; spritePtr++; } maskPtr++; } } } void drawSpriteRaw2(uint8 *spritePtr, uint8 transColor, int16 width, int16 height, uint8 *page, int16 x, int16 y) { int16 i; int16 j; for (i = 0; i < height; i++) { uint8 *destPtr = page + x + y * 320; destPtr += i * 320; for (j = 0; j < width * 8; j++) { if ((*(spritePtr) != transColor) && (x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200)) { *(destPtr++) = *(spritePtr++); } else { destPtr++; spritePtr++; } } } } } // End of namespace Cine