/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/scummsys.h" #include "common/events.h" #include "common/system.h" #include "cine/main_loop.h" #include "cine/object.h" #include "cine/various.h" #include "cine/bg_list.h" #include "cine/sound.h" namespace Cine { struct mouseStatusStruct { int left; int right; }; mouseStatusStruct mouseData; uint16 mouseRight = 0; uint16 mouseLeft = 0; int lastKeyStroke = 0; uint16 mouseUpdateStatus; uint16 dummyU16; void manageEvents(int count) { Common::Event event; Common::EventManager *eventMan = g_system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_LBUTTONDOWN: mouseLeft = 1; break; case Common::EVENT_RBUTTONDOWN: mouseRight = 1; break; case Common::EVENT_MOUSEMOVE: break; case Common::EVENT_QUIT: g_system->quit(); break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case '\n': case '\r': case 261: // Keypad 5 if (allowPlayerInput) { mouseLeft = 1; } break; case 27: // ESC if (allowPlayerInput) { mouseRight = 1; } break; case 282: // F1 if (allowPlayerInput) { playerCommand = 0; // EXAMINE makeCommandLine(); } break; case 283: // F2 if (allowPlayerInput) { playerCommand = 1; // TAKE makeCommandLine(); } break; case 284: // F3 if (allowPlayerInput) { playerCommand = 2; // INVENTORY makeCommandLine(); } break; case 285: // F4 if (allowPlayerInput) { playerCommand = 3; // USE makeCommandLine(); } break; case 286: // F5 if (allowPlayerInput) { playerCommand = 4; // ACTIVATE makeCommandLine(); } break; case 287: // F6 if (allowPlayerInput) { playerCommand = 5; // SPEAK makeCommandLine(); } break; case 290: // F9 if (allowPlayerInput && !inMenu) { makeActionMenu(); makeCommandLine(); } break; case 291: // F10 if (!disableSystemMenu && !inMenu) { g_cine->makeSystemMenu(); } break; default: lastKeyStroke = event.kbd.keycode; break; } break; default: break; } } if (count) { mouseData.left = mouseLeft; mouseData.right = mouseRight; mouseLeft = 0; mouseRight = 0; } int i; for (i = 0; i < count; i++) { //FIXME(?): Maybe there's a better way to "fix" this? // //Since not all backends/ports can update the screen //100 times per second, only update the screen every //other frame (1000 / 2 * 10 i.e. 50 times per second max.) if (i % 2) g_system->updateScreen(); g_system->delayMillis(10); g_sound->update(); manageEvents(0); } } void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY) { Common::Point mouse = g_system->getEventManager()->getMousePos(); *pX = mouse.x; *pY = mouse.y; *pButton = 0; if (mouseData.right) { (*pButton) |= 2; } if (mouseData.left) { (*pButton) |= 1; } } int getKeyData() { int k = lastKeyStroke; lastKeyStroke = -1; return k; } void CineEngine::mainLoop(int bootScriptIdx) { uint16 var_6; uint16 quitFlag; uint16 i; byte di; uint16 mouseButton; quitFlag = 0; if (_preLoad == false) { freeAnimDataTable(); resetMessageHead(); resetSeqList(); resetglobalScriptsHead(); resetObjectScriptHead(); resetBgIncrustList(); setTextWindow(0, 0, 20, 200); errorVar = 0; addScriptToList0(bootScriptIdx); menuVar = 0; // gfxFuncGen1(page0c, page0, page0c, page0, -1); ptrGfxFunc13(); gfxFuncGen2(); inMenu = false; allowPlayerInput = 0; checkForPendingDataLoadSwitch = 0; fadeRequired = 0; isDrawCommandEnabled = 0; waitForPlayerClick = 0; menuCommandLen = 0; playerCommand = -1; strcpy(commandBuffer, ""); globalVars[0x1F2] = 0; globalVars[0x1F4] = 0; for (i = 0; i < 16; i++) { c_palette[i] = 0; } var17 = 1; strcpy(newPrcName, ""); strcpy(newRelName, ""); strcpy(newObjectName, ""); strcpy(newMsgName, ""); strcpy(currentBgName[0], ""); strcpy(currentCtName, ""); strcpy(currentPartName, ""); g_sound->stopMusic(); } do { mainLoopSub3(); di = executePlayerInput(); // if (g_sfxPlayer->_fadeOutCounter != 0 && g_sfxPlayer->_fadeOutCounter < 100) { // g_sfxPlayer->stop(); // } processSeqList(); executeList1(); executeList0(); purgeList1(); purgeList0(); if (playerCommand == -1) { setMouseCursor(MOUSE_CURSOR_NORMAL); } else { setMouseCursor(MOUSE_CURSOR_CROSS); } drawOverlays(); flip(); if (waitForPlayerClick) { var_6 = 0; var20 <<= 3; if (var20 < 0x800) var20 = 0x800; do { manageEvents(); getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16); } while (mouseButton != 0); menuVar = 0; do { manageEvents(); getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16); if (mouseButton == 0) { if (processKeyboard(menuVar)) { var_6 = 1; } } else { var_6 = 1; } mainLoopSub6(); } while (!var_6); menuVar = 0; do { manageEvents(); getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16); } while (mouseButton != 0); waitForPlayerClick = 0; } if (checkForPendingDataLoadSwitch) { checkForPendingDataLoad(); checkForPendingDataLoadSwitch = 0; } if (di) { if ("quit"[menuCommandLen] == (char)di) { ++menuCommandLen; if (menuCommandLen == 4) { quitFlag = 1; } } else { menuCommandLen = 0; } } manageEvents(); } while (!exitEngine && !quitFlag && var21 != 7); hideMouse(); g_sound->stopMusic(); freeAnimDataTable(); unloadAllMasks(); freePrcLinkedList(); releaseObjectScripts(); // if (g_cine->getGameType() == Cine::GType_OS) { // freeUnkList(); // } freeBgIncrustList(); closePart(); } } // End of namespace Cine