/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "cine/msg.h" #include "cine/various.h" namespace Cine { Common::StringList messageTable; void loadMsg(char *pMsgName) { int i, count, len; byte *ptr, *dataPtr; const char *messagePtr; checkDataDisk(-1); messageTable.clear(); ptr = dataPtr = readBundleFile(findFileInBundle(pMsgName)); setMouseCursor(MOUSE_CURSOR_DISK); count = READ_BE_UINT16(ptr); ptr += 2; messagePtr = (const char*)(ptr + 2 * count); for (i = 0; i < count; i++) { len = READ_BE_UINT16(ptr); ptr += 2; messageTable.push_back(messagePtr); messagePtr += len; } free(dataPtr); } } // End of namespace Cine