/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cine/cine.h" #include "cine/various.h" #include "graphics/pixelformat.h" namespace Cine { Common::Array palArray; static byte paletteBuffer1[16]; static byte paletteBuffer2[16]; void loadPal(const char *fileName) { char buffer[20]; removeExtention(buffer, fileName); strcat(buffer, ".PAL"); palArray.clear(); Common::File palFileHandle; if (!palFileHandle.open(buffer)) error("loadPal(): Cannot open file %s", fileName); uint16 palEntriesCount = palFileHandle.readUint16LE(); palFileHandle.readUint16LE(); // entry size palArray.resize(palEntriesCount); for (uint i = 0; i < palArray.size(); ++i) { palFileHandle.read(palArray[i].name, 10); palFileHandle.read(palArray[i].pal1, 16); palFileHandle.read(palArray[i].pal2, 16); } palFileHandle.close(); } int16 findPaletteFromName(const char *fileName) { char buffer[10]; uint16 position = 0; uint16 i; strcpy(buffer, fileName); while (position < strlen(fileName)) { if (buffer[position] > 'a' && buffer[position] < 'z') { buffer[position] += 'A' - 'a'; } position++; } for (i = 0; i < palArray.size(); i++) { if (!strcmp(buffer, palArray[i].name)) { return i; } } return -1; } void loadRelatedPalette(const char *fileName) { char localName[16]; byte i; int16 paletteIndex; removeExtention(localName, fileName); paletteIndex = findPaletteFromName(localName); if (paletteIndex == -1) { for (i = 0; i < 16; i++) { // generate default palette paletteBuffer1[i] = paletteBuffer2[i] = (i << 4) + i; } } else { assert(paletteIndex < (int32)palArray.size()); memcpy(paletteBuffer1, palArray[paletteIndex].pal1, 16); memcpy(paletteBuffer2, palArray[paletteIndex].pal2, 16); } } void palRotate(uint16 *pal, byte a, byte b, byte c) { assert(pal); if (c == 1) { uint16 currentColor = pal[b]; for (int i = b; i > a; i--) { pal[i] = pal[i - 1]; } pal[a] = currentColor; } } void palRotate(byte *pal, byte a, byte b, byte c) { assert(pal); if (c == 1) { byte currentR = pal[3 * b + 0]; byte currentG = pal[3 * b + 1]; byte currentB = pal[3 * b + 2]; for (int i = b; i > a; i--) { pal[3 * i + 0] = pal[3 * (i - 1) + 0]; pal[3 * i + 1] = pal[3 * (i - 1) + 1]; pal[3 * i + 2] = pal[3 * (i - 1) + 2]; } pal[3 * a + 0] = currentR; pal[3 * a + 1] = currentG; pal[3 * a + 2] = currentB; } } uint16 transformColor(uint16 baseColor, int r, int g, int b) { int8 oriR = CLIP( (baseColor & 0x007) + b, 0, 7); int8 oriG = CLIP(((baseColor & 0x070) >> 4) + g, 0, 7); int8 oriB = CLIP(((baseColor & 0x700) >> 8) + r, 0, 7); return oriR | (oriG << 4) | (oriB << 8); } void transformPaletteRange(uint16 *dstPal, uint16 *srcPal, int startColor, int stopColor, int r, int g, int b) { assert(srcPal && dstPal); for (int i = startColor; i <= stopColor; i++) dstPal[i] = transformColor(srcPal[i], r, g, b); } void transformPaletteRange(byte *dstPal, byte *srcPal, int startColor, int stopColor, int r, int g, int b) { assert(srcPal && dstPal); for (int i = startColor; i <= stopColor; i++) { dstPal[3 * i + 0] = CLIP(srcPal[3 * i + 0] + r * 36, 0, 252); dstPal[3 * i + 1] = CLIP(srcPal[3 * i + 1] + g * 36, 0, 252); dstPal[3 * i + 2] = CLIP(srcPal[3 * i + 2] + b * 36, 0, 252); } } // a.k.a. palRotate Palette &Palette::rotateRight(byte firstIndex, byte lastIndex) { const Color lastColor = _colors[lastIndex]; for (int i = lastIndex; i > firstIndex; i--) _colors[i] = _colors[i - 1]; _colors[firstIndex] = lastColor; return *this; } uint Palette::colorCount() const { return _colors.size(); } // a.k.a. transformPaletteRange Palette &Palette::saturatedAddColor(byte firstIndex, byte lastIndex, signed r, signed g, signed b) { assert(firstIndex < colorCount() && lastIndex < colorCount()); for (uint i = firstIndex; i <= lastIndex; i++) saturatedAddColor(i, r, g, b); return *this; } // a.k.a. transformColor // Parameter color components (i.e. r, g and b) are in range [-7, 7] // e.g. r = 7 sets the resulting color's red component to maximum // e.g. r = -7 sets the resulting color's red component to minimum (i.e. zero) void Palette::saturatedAddColor(byte index, signed r, signed g, signed b) { _colors[index].r = CLIP(_colors[index].r + r, 0, _rMax); _colors[index].g = CLIP(_colors[index].g + g, 0, _gMax); _colors[index].b = CLIP(_colors[index].b + b, 0, _bMax); } Palette &Palette::loadCineLowPal(const byte *colors, const uint numColors) { static const Graphics::PixelFormat format = {2, 5, 5, 5, 8, 8, 4, 0, 0}; return load(colors, format, numColors); } Palette &Palette::loadCineHighPal(const byte *colors, const uint numColors) { static const Graphics::PixelFormat format = {3, 0, 0, 0, 8, 0, 8, 16, 0}; return load(colors, format, numColors); } Palette &Palette::load(const byte *colors, const Graphics::PixelFormat format, const uint numColors) { assert(format.aLoss == 8); // No alpha assert(format.rShift % 8 == ((format.rShift + (8 - format.rLoss - 1)) % 8)); // R must be inside one byte assert(format.gShift % 8 == ((format.gShift + (8 - format.gLoss - 1)) % 8)); // G must be inside one byte assert(format.bShift % 8 == ((format.bShift + (8 - format.bLoss - 1)) % 8)); // B must be inside one byte _rBits = (8 - format.rLoss); _gBits = (8 - format.gLoss); _bBits = (8 - format.bLoss); _rMax = (1 << _rBits) - 1; _gMax = (1 << _gBits) - 1; _bMax = (1 << _bBits) - 1; _colors.clear(); _colors.resize(numColors); for (uint i = 0; i < numColors; i++) { // _rMax, _gMax, _bMax are also used as masks here _colors[i].r = (colors[i * format.bytesPerPixel + (format.rShift / 8)] >> (format.rShift % 8)) & _rMax; _colors[i].g = (colors[i * format.bytesPerPixel + (format.gShift / 8)] >> (format.gShift % 8)) & _gMax; _colors[i].b = (colors[i * format.bytesPerPixel + (format.bShift / 8)] >> (format.bShift % 8)) & _bMax; } return *this; } } // End of namespace Cine