/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * cinE Engine is (C) 2004-2005 by CinE Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cine/cine.h" uint16 tempPalette[256]; uint8 colorMode256 = 0; uint8 palette256[256 * 3]; uint16 palVar; uint16 palVar0; Common::File palFileHandle; palEntryStruct *palPtr; uint8 paletteBuffer1[16]; uint8 paletteBuffer2[16]; void loadPal(const char *fileName) { char buffer[20]; removeExtention(buffer, fileName); strcat(buffer, ".PAL"); palFileHandle.close(); if (palPtr) { free(palPtr); palPtr = NULL; } palVar = 0; palVar0 = 42; palFileHandle.open(buffer); ASSERT(palFileHandle.isOpen()); palFileHandle.read(&palVar, 2); // endian: not fliped ! palFileHandle.read(&palVar0, 2); palPtr = (palEntryStruct *) malloc(palVar * palVar0); ASSERT_PTR(palPtr); palFileHandle.read(palPtr, palVar * palVar0); } int16 findPaletteFromName(const char *fileName) { char buffer[10]; uint16 position = 0; uint16 i; strcpy(buffer, fileName); while (position < strlen(fileName)) { if (buffer[position] > 'a' && buffer[position] < 'z') { buffer[position] += 0xE0; } position++; } for (i = 0; i < palVar; i++) { if (!strcmp(buffer, palPtr[i].name)) { return i; } } return -1; } void loadRelatedPalette(const char *fileName) { char localName[16]; uint8 i; int16 paletteIndex; removeExtention(localName, fileName); paletteIndex = findPaletteFromName(localName); if (paletteIndex == -1) { for (i = 0; i < 16; i++) // generate default palette { paletteBuffer1[i] = paletteBuffer2[i] = (i << 4) + i; } } else { palEntryStruct *palEntryPtr = &palPtr[paletteIndex]; ASSERT_PTR(paletteBuffer2); for (i = 0; i < 16; i++) // convert palette { paletteBuffer1[i] = palEntryPtr->pal1[i]; paletteBuffer2[i] = palEntryPtr->pal2[i]; } } }