/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CINE_PAL_H #define CINE_PAL_H #include "graphics/pixelformat.h" namespace Cine { /** * Endian types. Used at least by Palette class's load and save functions. * TODO: Move somewhere more general as this is definitely not Cine-engine specific * * NOTE: It seems LITTLE_ENDIAN and/or BIG_ENDIAN were defined already on some platforms so * therefore renamed the enumerations to something not clashing by giving them "CINE_"-prefixes. */ enum EndianType { CINE_NATIVE_ENDIAN, CINE_LITTLE_ENDIAN, CINE_BIG_ENDIAN }; struct PalEntry { char name[10]; byte pal1[16]; byte pal2[16]; }; void loadPal(const char *fileName); void loadRelatedPalette(const char *fileName); /** * A class for handling Cine-engine's palettes. * TODO: Test a bit more */ class Palette { public: struct Color { uint8 r, g, b; }; /** * Create an initially black palette with the given color format and number of colors. * @param format Color format * @param numColors Number of colors * @note For the default constructed object (i.e. no parameters given) this will hold: empty() && !isValid() */ Palette(const Graphics::PixelFormat format = Graphics::PixelFormat(), const uint numColors = 0); /** * Clear the palette (Set color count to zero, release memory, overwrite color format with default value). * @note This is very different from using fillWithBlack-function which fills the palette with black. */ Palette &clear(); /** * Load palette from buffer with given color format, endianness and number of colors. * @param buf Input buffer * @param size Input buffer size in bytes * @param format Input color format * @param numColors Number of colors to load * @param endian The endianness of the colors in the input buffer */ Palette &load(const byte *buf, const uint size, const Graphics::PixelFormat format, const uint numColors, const EndianType endian); /** * Save the whole palette to buffer in original color format using defined endianness. * @param buf Output buffer * @param size Output buffer size in bytes * @param endian The endian type to use */ byte *save(byte *buf, const uint size, const EndianType endian) const; /** * Save the whole palette to buffer in given color format using defined endianness. * @param buf Output buffer * @param size Output buffer size in bytes * @param format Output color format * @param endian The endian type to use */ byte *save(byte *buf, const uint size, const Graphics::PixelFormat format, const EndianType endian) const; /** * Save (partial) palette to buffer in given color format using defined endianness. * @param buf Output buffer * @param size Output buffer size in bytes * @param format Output color format * @param numColors Number of colors to save * @param endian The endian type to use * @param firstIndex Starting color index (from which onwards to save the colors) */ byte *save(byte *buf, const uint size, const Graphics::PixelFormat format, const uint numColors, const EndianType endian, const byte firstIndex = 0) const; /** * Rotate the palette in color range [firstIndex, lastIndex] to the right by the specified rotation amount. * @param rotationAmount Amount to rotate the sub-palette to the right. Only values 0 and 1 are currently supported! */ Palette &rotateRight(byte firstIndex, byte lastIndex, signed rotationAmount = 1); Palette &saturatedAddColor(Palette &output, byte firstIndex, byte lastIndex, signed r, signed g, signed b) const; /** * Saturated add an RGB color in given color format to current palette's subset and save the modified colors in the given output palette. * @param output The output palette (Only this palette is modified) * @param firstIndex First color index of the palette's subset (Inclusive range) * @param lastIndex Last color index of the palette's subset (Inclusive range) * @param rSource The red color component in the source color format * @param gSource The green color component in the source color format * @param bSource The blue color component in the source color format * @param sourceFormat The source color format (i.e. the color format of the given RGB color) * @note This function basically converts the given color to the palette's internal color format * and adds that using the normal saturatedAddColor-function. */ Palette &saturatedAddColor(Palette &output, byte firstIndex, byte lastIndex, signed rSource, signed gSource, signed bSource, const Graphics::PixelFormat &sourceFormat) const; /** * Saturated add a normalized gray value to current palette's subset and save the modified colors in the given output palette. * @param output The output palette (Only this palette is modified) * @param firstIndex First color index of the palette's subset (Inclusive range) * @param lastIndex Last color index of the palette's subset (Inclusive range) * @param grayDividend Dividend of the normalized gray value * @param grayDenominator Denominator of the normalized gray value * @note The normalized gray value (i.e. in range [-1, +1]) is given as a fractional number * (i.e. the normalized gray value is calculated by dividing grayDividend by grayDenominator). */ Palette &saturatedAddNormalizedGray(Palette &output, byte firstIndex, byte lastIndex, signed grayDividend, signed grayDenominator) const; bool empty() const; uint colorCount() const; Palette &fillWithBlack(); /** Is the palette valid? (Mostly just checks the color format for correctness) */ bool isValid() const; /** The original color format in which this palette was loaded. */ const Graphics::PixelFormat &colorFormat() const; /** Sets current palette to global OSystem's palette using g_system->getPaletteManager()->setPalette. */ void setGlobalOSystemPalette() const; /** Get the color at the given palette index. */ Color getColor(byte index) const; /** Get the red color component of the color at the given palette index. */ uint8 getR(byte index) const; /** Get the green color component of the color at the given palette index. */ uint8 getG(byte index) const; /** Get the blue color component of the color at the given palette index. */ uint8 getB(byte index) const; private: void setColorFormat(const Graphics::PixelFormat format); // WORKAROUND: Using a reference to a result here instead of returning an Color object. // This is needed because when using a Color as return value, this would crash Chrilith's // compiler for PalmOS. // TODO: Add more information about the compiler. void saturatedAddColor(Color &result, const Color &baseColor, signed r, signed g, signed b) const; private: Graphics::PixelFormat _format; ///< The used source color format Common::Array _colors; ///< The actual palette data }; } // End of namespace Cine #endif