/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CINE_PAL_H #define CINE_PAL_H #include "graphics/pixelformat.h" namespace Cine { struct PalEntry { char name[10]; byte pal1[16]; byte pal2[16]; }; extern Common::Array palArray; void loadPal(const char *fileName); void loadRelatedPalette(const char *fileName); void palRotate(uint16 *pal, byte a, byte b, byte c); void palRotate(byte *pal, byte a, byte b, byte c); uint16 transformColor(uint16 baseColor, int r, int g, int b); void transformPaletteRange(uint16 *srcPal, uint16 *dstPal, int startColor, int stopColor, int r, int g, int b); void transformPaletteRange(byte *srcPal, byte *dstPal, int startColor, int stopColor, int r, int g, int b); // This class might be used for handling Cine-engine's palettes in the future. WIP! // TODO: Document // TODO: Make use of // TODO: Test class Palette { public: Palette &loadCineLowPal(const byte *colors, const uint numColors = 16); Palette &loadCineHighPal(const byte *colors, const uint numColors = 256); Palette &load(const byte *colors, const Graphics::PixelFormat format, const uint numColors); byte *saveCineLowPal(byte *colors, const uint numBytes) const; byte *saveCineHighPal(byte *colors, const uint numBytes) const; byte *saveOrigFormat(byte *colors, const uint numBytes) const; byte *saveSystemFormat(byte *colors, const uint numBytes) const; byte *save(byte *colors, const uint numBytes, const Graphics::PixelFormat format) const; Palette &rotateRight(byte firstIndex, byte lastIndex); Palette &saturatedAddColor(byte firstIndex, byte lastIndex, signed r, signed g, signed b); uint colorCount() const; Graphics::PixelFormat colorFormat() const; private: void setColorFormat(const Graphics::PixelFormat format); void saturatedAddColor(byte index, signed r, signed g, signed b); private: struct Color { uint8 r, g, b; }; Graphics::PixelFormat _format; uint _rBits, _gBits, _bBits; uint _rMax, _gMax, _bMax; Common::Array _colors; }; } // End of namespace Cine #endif