/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CINE_PAL_H #define CINE_PAL_H namespace Cine { struct PalEntry { char name[10]; byte pal1[16]; byte pal2[16]; }; extern Common::Array palArray; void loadPal(const char *fileName); void loadRelatedPalette(const char *fileName); void palRotate(uint16 *pal, byte a, byte b, byte c); void palRotate(byte *pal, byte a, byte b, byte c); uint16 transformColor(uint16 baseColor, int r, int g, int b); void transformPaletteRange(uint16 *srcPal, uint16 *dstPal, int startColor, int stopColor, int r, int g, int b); void transformPaletteRange(byte *srcPal, byte *dstPal, int startColor, int stopColor, int r, int g, int b); // This class might be used for handling Cine-engine's palettes in the future. WIP! // All colors are represented internally as 32-bit RGBA, but // 9-bit color palettes with 16 colors can be loaded and converted on-the-fly. // TODO: Add palette saving in the peculiar but used 9-bit color format. // TODO: Make use of this class. class Palette { public: Palette& load24BitColors(byte *colors, uint colorCount = 256); Palette& load9BitColors(uint16 *colors, uint colorCount = 16); Palette& rotateRight(byte firstIndex, byte lastIndex); Palette& saturatedAddColor(byte firstIndex, byte lastIndex, signed r, signed g, signed b); uint getColorCount() const; private: static const byte R_INDEX = 0, G_INDEX = 1, B_INDEX = 2, A_INDEX = 3; static const uint COMPONENTS_PER_COLOR = 4, BITS_PER_COMPONENT = 8, COMPONENT_MASK = ((1 << BITS_PER_COMPONENT) - 1), COMPONENT_MAX = COMPONENT_MASK, COMPONENT_MUL = COMPONENT_MAX / 7; typedef uint32 PackedColor; byte& getComponent(byte colorIndex, byte componentIndex); void setComponent(byte colorIndex, byte componentIndex, byte value); PackedColor getColor(byte colorIndex); void setColor(byte colorIndex, PackedColor color); void saturatedAddColor(byte index, signed r, signed g, signed b); void setColorCount(uint colorCount); Common::Array _colors; }; } // End of namespace Cine #endif