/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CINE_PAL_H #define CINE_PAL_H #include "graphics/pixelformat.h" namespace Cine { // Constants related to kLowPalFormat #define kLowPalBytesPerColor 2 #define kLowPalNumColors 16 #define kLowPalNumBytes ((kLowPalNumColors) * (kLowPalBytesPerColor)) /*! \brief Low resolution (9-bit) color format used in Cine's 16-color modes. */ static const Graphics::PixelFormat kLowPalFormat(kLowPalBytesPerColor, 3, 3, 3, 0, 8, 4, 0, 0); // Constants related to kHighPalFormat #define kHighPalBytesPerColor 3 #define kHighPalNumColors 256 #define kHighPalNumBytes ((kHighPalNumColors) * (kHighPalBytesPerColor)) /*! \brief High resolution (24-bit) color format used in Cine's 256-color modes. */ static const Graphics::PixelFormat kHighPalFormat(kHighPalBytesPerColor, 8, 8, 8, 0, 0, 8, 16, 0); /*! \brief The color format used by OSystem's setPalette-function. */ static const Graphics::PixelFormat kSystemPalFormat(4, 8, 8, 8, 0, 0, 8, 16, 0); /*! \brief Endian types. Used at least by Palette class's load and save functions. * TODO: Move somewhere more general as this is definitely not Cine-engine specific * * NOTE: It seems LITTLE_ENDIAN and/or BIG_ENDIAN were defined already on some platforms so * therefore renamed the enumerations to something not clashing by giving them "CINE_"-prefixes. */ enum EndianType { CINE_NATIVE_ENDIAN, CINE_LITTLE_ENDIAN, CINE_BIG_ENDIAN }; struct PalEntry { char name[10]; byte pal1[16]; byte pal2[16]; }; extern Common::Array palArray; void loadPal(const char *fileName); void loadRelatedPalette(const char *fileName); // A class for handling Cine-engine's palettes. // TODO: Test a bit more class Palette { public: struct Color { uint8 r, g, b; }; /*! \brief Create an initially black palette with the given color format and number of colors. * \param format Color format * \param numColors Number of colors * \note For the default constructed object (i.e. no parameters given) this will hold: empty() && !isValid() */ Palette(const Graphics::PixelFormat format = Graphics::PixelFormat(), const uint numColors = 0); /*! \brief Clear the palette (Set color count to zero, release memory, overwrite color format with default value). * \note This is very different from using fillWithBlack-function which fills the palette with black. */ Palette &clear(); /*! \brief Load palette from buffer with given color format, endianness and number of colors. * \param buf Input buffer * \param size Input buffer size in bytes * \param format Input color format * \param numColors Number of colors to load * \param endian The endianness of the colors in the input buffer */ Palette &load(const byte *buf, const uint size, const Graphics::PixelFormat format, const uint numColors, const EndianType endian); /*! \brief Save the whole palette to buffer in original color format using defined endianness. * \param buf Output buffer * \param size Output buffer size in bytes * \param endian The endian type to use */ byte *save(byte *buf, const uint size, const EndianType endian) const; /*! \brief Save the whole palette to buffer in given color format using defined endianness. * \param buf Output buffer * \param size Output buffer size in bytes * \param format Output color format * \param endian The endian type to use */ byte *save(byte *buf, const uint size, const Graphics::PixelFormat format, const EndianType endian) const; /*! \brief Save (partial) palette to buffer in given color format using defined endianness. * \param buf Output buffer * \param size Output buffer size in bytes * \param format Output color format * \param numColors Number of colors to save * \param endian The endian type to use * \param firstIndex Starting color index (from which onwards to save the colors) */ byte *save(byte *buf, const uint size, const Graphics::PixelFormat format, const uint numColors, const EndianType endian, const byte firstIndex = 0) const; /*! \brief Rotate the palette in color range [firstIndex, lastIndex] to the right by the specified rotation amount. * \param rotationAmount Amount to rotate the sub-palette to the right. Only values 0 and 1 are currently supported! */ Palette &rotateRight(byte firstIndex, byte lastIndex, signed rotationAmount = 1); Palette &saturatedAddColor(Palette& output, byte firstIndex, byte lastIndex, signed r, signed g, signed b) const; /*! \brief Saturated add an RGB color in given color format to current palette's subset and save the modified colors in the given output palette. * \param output The output palette (Only this palette is modified) * \param firstIndex First color index of the palette's subset (Inclusive range) * \param lastIndex Last color index of the palette's subset (Inclusive range) * \param rSource The red color component in the source color format * \param gSource The green color component in the source color format * \param bSource The blue color component in the source color format * \param sourceFormat The source color format (i.e. the color format of the given RGB color) * \note This function basically converts the given color to the palette's internal color format * and adds that using the normal saturatedAddColor-function. */ Palette &saturatedAddColor(Palette& output, byte firstIndex, byte lastIndex, signed rSource, signed gSource, signed bSource, const Graphics::PixelFormat &sourceFormat) const; /*! \brief Saturated add a normalized gray value to current palette's subset and save the modified colors in the given output palette. * \param output The output palette (Only this palette is modified) * \param firstIndex First color index of the palette's subset (Inclusive range) * \param lastIndex Last color index of the palette's subset (Inclusive range) * \param grayDividend Dividend of the normalized gray value * \param grayDenominator Denominator of the normalized gray value * \note The normalized gray value (i.e. in range [-1, +1]) is given as a fractional number * (i.e. the normalized gray value is calculated by dividing grayDividend by grayDenominator). */ Palette &saturatedAddNormalizedGray(Palette& output, byte firstIndex, byte lastIndex, signed grayDividend, signed grayDenominator) const; bool empty() const; uint colorCount() const; Palette &fillWithBlack(); /*! \brief Is the palette valid? (Mostly just checks the color format for correctness) */ bool isValid() const; /*! \brief The original color format in which this palette was loaded. */ const Graphics::PixelFormat &colorFormat() const; /*! \brief Sets current palette to global OSystem's palette using g_system->setPalette. */ void setGlobalOSystemPalette() const; /*! \brief Get the color at the given palette index. */ Color getColor(byte index) const; /*! \brief Get the red color component of the color at the given palette index. */ uint8 getR(byte index) const; /*! \brief Get the green color component of the color at the given palette index. */ uint8 getG(byte index) const; /*! \brief Get the blue color component of the color at the given palette index. */ uint8 getB(byte index) const; private: void setColorFormat(const Graphics::PixelFormat format); Cine::Palette::Color saturatedAddColor(Cine::Palette::Color baseColor, signed r, signed g, signed b) const; private: Graphics::PixelFormat _format; ///< The used source color format Common::Array _colors; ///< The actual palette data }; } // End of namespace Cine #endif