/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CINE_PAL_H #define CINE_PAL_H #include "graphics/pixelformat.h" namespace Cine { /*! \brief Low resolution (9-bit) color format used in Cine's 16-color modes. */ static const Graphics::PixelFormat kLowPalFormat = {2, 5, 5, 5, 8, 8, 4, 0, 0}; /*! \brief High resolution (24-bit) color format used in Cine's 256-color modes. */ static const Graphics::PixelFormat kHighPalFormat = {3, 0, 0, 0, 8, 0, 8, 16, 0}; /*! \brief The color format used by OSystem's setPalette-function. */ static const Graphics::PixelFormat kSystemPalFormat = {4, 0, 0, 0, 8, 0, 8, 16, 0}; /*! \brief Endian types. Used at least by Palette class's load and save functions. * TODO: Move somewhere more general as this is definitely not Cine-engine specific * * NOTE: It seems LITTLE_ENDIAN and/or BIG_ENDIAN were defined already on some platforms so * therefore renamed the enumerations to something not clashing by giving them "CINE_"-prefixes. */ enum EndianType { CINE_NATIVE_ENDIAN, CINE_LITTLE_ENDIAN, CINE_BIG_ENDIAN }; struct PalEntry { char name[10]; byte pal1[16]; byte pal2[16]; }; extern Common::Array palArray; void loadPal(const char *fileName); void loadRelatedPalette(const char *fileName); void palRotate(uint16 *pal, byte a, byte b, byte c); void palRotate(byte *pal, byte a, byte b, byte c); uint16 transformColor(uint16 baseColor, int r, int g, int b); void transformPaletteRange(uint16 *srcPal, uint16 *dstPal, int startColor, int stopColor, int r, int g, int b); void transformPaletteRange(byte *srcPal, byte *dstPal, int startColor, int stopColor, int r, int g, int b); // This class might be used for handling Cine-engine's palettes in the future. WIP! // TODO: Document // TODO: Make use of // TODO: Test class Palette { private: struct Color { uint8 r, g, b; }; public: /*! \brief Load palette from buffer with given color format, endianness and number of colors. * \param buf Input buffer * \param size Input buffer size in bytes * \param format Input color format * \param numColors Number of colors to load * \param endian The endianness of the colors in the input buffer */ Palette &load(const byte *buf, const uint size, const Graphics::PixelFormat format, const uint numColors, const EndianType endian); /*! \brief Save the whole palette to buffer in original color format using defined endianness. * \param buf Output buffer * \param size Output buffer size in bytes * \param endian The endian type to use */ byte *save(byte *buf, const uint size, const EndianType endian) const; /*! \brief Save the whole palette to buffer in given color format using defined endianness. * \param buf Output buffer * \param size Output buffer size in bytes * \param format Output color format * \param endian The endian type to use */ byte *save(byte *buf, const uint size, const Graphics::PixelFormat format, const EndianType endian) const; /*! \brief Save (partial) palette to buffer in given color format using defined endianness. * \param buf Output buffer * \param size Output buffer size in bytes * \param format Output color format * \param numColors Number of colors to save * \param endian The endian type to use * \param firstIndex Starting color index (from which onwards to save the colors) */ byte *save(byte *buf, const uint size, const Graphics::PixelFormat format, const uint numColors, const EndianType endian, const byte firstIndex = 0) const; Palette &rotateRight(byte firstIndex, byte lastIndex); Palette &saturatedAddColor(Palette& output, byte firstIndex, byte lastIndex, signed r, signed g, signed b); Palette &saturatedAddNormalizedGray(Palette& output, byte firstIndex, byte lastIndex, double normalizedGray); uint colorCount() const; Palette &fillWithBlack(); /*! \brief The original endian type in which this palette was loaded. * \note This will always return either CINE_BIG_ENDIAN or CINE_LITTLE_ENDIAN (So no CINE_NATIVE_ENDIAN). */ EndianType endianType() const; /*! \brief The original color format in which this palette was loaded. */ Graphics::PixelFormat colorFormat() const; private: void setColorFormat(const Graphics::PixelFormat format); void setEndianType(const EndianType endian); Cine::Palette::Color saturatedAddColor(Cine::Palette::Color baseColor, signed r, signed g, signed b) const; private: // The used source format, its endianness etc. Graphics::PixelFormat _format; uint _rBits, _gBits, _bBits; uint _rMax, _gMax, _bMax; bool _bigEndian; Common::Array _colors; }; } // End of namespace Cine #endif