/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "common/endian.h" #include "common/textconsole.h" #include "cine/cine.h" #include "cine/unpack.h" #include "cine/various.h" namespace Cine { void loadPart(const char *partName) { g_cine->_partBuffer.clear(); g_cine->_partFileHandle.close(); checkDataDisk(-1); if (!g_cine->_partFileHandle.open(partName)) error("loadPart(): Cannot open file %s", partName); setMouseCursor(MOUSE_CURSOR_DISK); uint16 numElementInPart = g_cine->_partFileHandle.readUint16BE(); g_cine->_partBuffer.resize(numElementInPart); g_cine->_partFileHandle.readUint16BE(); // entry size if (currentPartName != partName) Common::strlcpy(currentPartName, partName, sizeof(currentPartName)); for (uint16 i = 0; i < g_cine->_partBuffer.size(); i++) { g_cine->_partFileHandle.read(g_cine->_partBuffer[i].partName, 14); g_cine->_partBuffer[i].offset = g_cine->_partFileHandle.readUint32BE(); g_cine->_partBuffer[i].packedSize = g_cine->_partFileHandle.readUint32BE(); g_cine->_partBuffer[i].unpackedSize = g_cine->_partFileHandle.readUint32BE(); g_cine->_partFileHandle.readUint32BE(); // unused } if (g_cine->getGameType() == Cine::GType_FW && g_cine->getPlatform() == Common::kPlatformDOS && strcmp(partName, "BASESON.SND") != 0) loadPal(partName); } void closePart() { // TODO } static Common::String fixVolCnfFileName(const uint8 *src, uint len) { assert(len == 11 || len == 13); // Copy source to a temporary buffer and force a trailing zero for string manipulation char tmp[14]; memcpy(tmp, src, len); tmp[len] = 0; if (len == 11) { // Filenames of length 11 have no separation of the extension and the basename // so that's why we have to convert them first. There's no trailing zero in them // either and they're always of the full length 11 with padding spaces. Extension // can be always found at offset 8 onwards. // // Examples of filename mappings: // "AEROPORTMSG" -> "AEROPORT.MSG" // "MITRAILLHP " -> "MITRAILL.HP" (Notice the trailing space after the extension) // "BOND10 " -> "BOND10" // "GIRL SET" -> "GIRL.SET" // Replace all space characters with zeroes for (uint i = 0; i < len; i++) if (tmp[i] == ' ') tmp[i] = 0; // Extract the filename's extension Common::String extension(tmp + 8); tmp[8] = 0; // Force separation of extension and basename Common::String basename(tmp); if (extension.empty()) { return basename; } else { return basename + "." + extension; } } else { // Filenames of length 13 are okay as they are, no need for conversion return Common::String(tmp); } } void CineEngine::readVolCnf() { Common::File f; if (!f.open("vol.cnf")) { error("Unable to open 'vol.cnf'"); } uint32 unpackedSize, packedSize; char hdr[8]; f.read(hdr, 8); bool compressed = (memcmp(hdr, "ABASECP", 7) == 0); if (compressed) { unpackedSize = f.readUint32BE(); packedSize = f.readUint32BE(); } else { f.seek(0); unpackedSize = packedSize = f.size(); } uint8 *buf = new uint8[unpackedSize]; uint8 *packedBuf = new uint8[packedSize]; f.read(packedBuf, packedSize); CineUnpacker cineUnpacker; if (!cineUnpacker.unpack(packedBuf, packedSize, buf, unpackedSize)) { error("Error while unpacking 'vol.cnf' data"); } delete[] packedBuf; uint8 *p = buf; int resourceFilesCount = READ_BE_UINT16(p); p += 2; int entrySize = READ_BE_UINT16(p); p += 2; for (int i = 0; i < resourceFilesCount; ++i) { char volumeResourceFile[9]; memcpy(volumeResourceFile, p, 8); volumeResourceFile[8] = 0; _volumeResourceFiles.push_back(volumeResourceFile); p += entrySize; } // Check file name blocks' sizes bool fileNameLenMod11, fileNameLenMod13; fileNameLenMod11 = fileNameLenMod13 = true; for (int i = 0; i < resourceFilesCount; ++i) { int size = READ_BE_UINT32(p); p += 4; fileNameLenMod11 &= ((size % 11) == 0); fileNameLenMod13 &= ((size % 13) == 0); p += size; } // Make sure at least one of the candidates for file name length fits the data assert(fileNameLenMod11 || fileNameLenMod13); // File name length used to be deduced from the fact whether the file // was compressed or not. Compressed files used file name length 11, // uncompressed files used file name length 13. It worked almost always, // but not with the game entry that's detected as the Operation Stealth's // US Amiga release. It uses a compressed 'vol.cnf' file but still uses // file names of length 13. So we try to deduce the file name length from // the data in the 'vol.cnf' file. int fileNameLength; if (fileNameLenMod11 != fileNameLenMod13) { // All file name blocks' sizes were divisible by either 11 or 13, but not with both. fileNameLength = (fileNameLenMod11 ? 11 : 13); } else { warning("Couldn't deduce file name length from data in 'vol.cnf', using a backup deduction scheme"); // Here we use the former file name length detection method // if we couldn't deduce the file name length from the data. fileNameLength = (compressed ? 11 : 13); } p = buf + 4 + resourceFilesCount * entrySize; for (int i = 0; i < resourceFilesCount; ++i) { int count = READ_BE_UINT32(p) / fileNameLength; p += 4; while (count--) { Common::String volumeEntryName = fixVolCnfFileName(p, fileNameLength); _volumeEntriesMap.setVal(volumeEntryName, _volumeResourceFiles[i].c_str()); debugC(5, kCineDebugPart, "Added volume entry name '%s' resource file '%s'", volumeEntryName.c_str(), _volumeResourceFiles[i].c_str()); p += fileNameLength; } } delete[] buf; } int16 findFileInBundle(const char *fileName) { if (g_cine->getGameType() == Cine::GType_OS) { // look first in currently loaded resource file for (uint i = 0; i < g_cine->_partBuffer.size(); i++) { if (!scumm_stricmp(fileName, g_cine->_partBuffer[i].partName)) { return i; } } // not found, open the required resource file StringPtrHashMap::const_iterator it = g_cine->_volumeEntriesMap.find(fileName); if (it == g_cine->_volumeEntriesMap.end()) { warning("Unable to find part file for filename '%s'", fileName); return -1; } const char *part = (*it)._value; loadPart(part); } for (uint i = 0; i < g_cine->_partBuffer.size(); i++) { if (!scumm_stricmp(fileName, g_cine->_partBuffer[i].partName)) { return i; } } return -1; } void readFromPart(int16 idx, byte *dataPtr, uint32 maxSize) { assert(maxSize >= g_cine->_partBuffer[idx].packedSize); setMouseCursor(MOUSE_CURSOR_DISK); g_cine->_partFileHandle.seek(g_cine->_partBuffer[idx].offset, SEEK_SET); g_cine->_partFileHandle.read(dataPtr, g_cine->_partBuffer[idx].packedSize); } byte *readBundleFile(int16 foundFileIdx, uint32 *size) { assert(foundFileIdx >= 0 && foundFileIdx < (int32)g_cine->_partBuffer.size()); bool error = false; byte *dataPtr = (byte *)calloc(g_cine->_partBuffer[foundFileIdx].unpackedSize, 1); byte *packedData = (byte *)calloc(g_cine->_partBuffer[foundFileIdx].packedSize, 1); assert(dataPtr && packedData); readFromPart(foundFileIdx, packedData, g_cine->_partBuffer[foundFileIdx].packedSize); CineUnpacker cineUnpacker; error = !cineUnpacker.unpack(packedData, g_cine->_partBuffer[foundFileIdx].packedSize, dataPtr, g_cine->_partBuffer[foundFileIdx].unpackedSize); free(packedData); if (error) { warning("Error unpacking '%s' from bundle file '%s'", g_cine->_partBuffer[foundFileIdx].partName, currentPartName); } // Set the size variable if a pointer to it has been given if (size != NULL) { *size = g_cine->_partBuffer[foundFileIdx].unpackedSize; } return dataPtr; } byte *readBundleSoundFile(const char *entryName, uint32 *size) { int16 index; byte *data = 0; char previousPartName[15] = ""; if (g_cine->getGameType() == Cine::GType_FW) { strcpy(previousPartName, currentPartName); loadPart("BASESON.SND"); } index = findFileInBundle((const char *)entryName); if (index != -1) { data = readBundleFile(index); if (size) { *size = g_cine->_partBuffer[index].unpackedSize; } } if (g_cine->getGameType() == Cine::GType_FW) { loadPart(previousPartName); } return data; } /** Rotate byte value to the left by n bits */ byte rolByte(byte value, uint n) { n %= 8; return (byte)((value << n) | (value >> (8 - n))); } byte *readFile(const char *filename, bool crypted) { Common::File in; in.open(filename); if (!in.isOpen()) error("readFile(): Cannot open file %s", filename); uint32 size = in.size(); byte *dataPtr = (byte *)malloc(size); in.read(dataPtr, size); // The Sony published CD version of Future Wars has its // AUTO00.PRC file's bytes rotated to the right by one. // So we decode the so called crypting by rotating all // the bytes to the left by one. if (crypted) { for (uint index = 0; index < size; index++) { dataPtr[index] = rolByte(dataPtr[index], 1); } } return dataPtr; } void checkDataDisk(int16 param) { } void dumpBundle(const char *fileName) { char tmpPart[15]; strcpy(tmpPart, currentPartName); loadPart(fileName); for (uint i = 0; i < g_cine->_partBuffer.size(); i++) { byte *data = readBundleFile(i); debug(0, "%s", g_cine->_partBuffer[i].partName); Common::DumpFile out; if (out.open(Common::String("dumps/") + g_cine->_partBuffer[i].partName)) { out.write(data, g_cine->_partBuffer[i].unpackedSize); out.close(); } free(data); } loadPart(tmpPart); } } // End of namespace Cine