/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CINE_PART_H #define CINE_PART_H namespace Cine { struct PartBuffer { char partName[14]; uint32 offset; uint32 packedSize; uint32 unpackedSize; }; #define NUM_MAX_PARTDATA 255 void loadPart(const char *partName); void closePart(); int16 findFileInBundle(const char *fileName); void readFromPart(int16 idx, byte *dataPtr, uint32 maxSize); byte *readBundleFile(int16 foundFileIdx, uint32 *size = NULL); byte *readBundleSoundFile(const char *entryName, uint32 *size = 0); byte *readFile(const char *filename, bool crypted = false); void checkDataDisk(int16 param); void dumpBundle(const char *filename); } // End of namespace Cine #endif