/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CINE_SAVELOAD_H #define CINE_SAVELOAD_H #include "common/endian.h" namespace Cine { /** * Cine engine's save game formats. * Enumeration entries (Excluding the one used as an error) * are sorted according to age (i.e. top one is oldest, last one newest etc). * * ANIMSIZE_UNKNOWN: * - Animation data entry size is unknown (Used as an error). * * ANIMSIZE_23: * - Animation data entry size is 23 bytes. * - Used at least by 0.11.0 and 0.11.1 releases of ScummVM. * - Introduced in revision 21772, stopped using in revision 31444. * * ANIMSIZE_30_PTRS_BROKEN: * - Animation data entry size is 30 bytes. * - Data and mask pointers in the saved structs are always NULL. * - Introduced in revision 31453, stopped using in revision 32073. * * ANIMSIZE_30_PTRS_INTACT: * - Animation data entry size is 30 bytes. * - Data and mask pointers in the saved structs are intact, * so you can test them for equality or inequality with NULL * but don't try using them for anything else, it won't work. * - Introduced in revision 31444, got broken in revision 31453, * got fixed in revision 32073 and used after that. * * TEMP_OS_FORMAT: * - Temporary Operation Stealth savegame format. * - NOT backward compatible and NOT to be supported in the future. * This format should ONLY be used during development and abandoned * later in favor of a better format! */ enum CineSaveGameFormat { ANIMSIZE_UNKNOWN, ANIMSIZE_23, ANIMSIZE_30_PTRS_BROKEN, ANIMSIZE_30_PTRS_INTACT, TEMP_OS_FORMAT }; /** Identifier for the temporary Operation Stealth savegame format. */ static const uint32 TEMP_OS_FORMAT_ID = MKTAG('T', 'E', 'M', 'P'); /** The current version number of Operation Stealth's savegame format. */ static const uint32 CURRENT_OS_SAVE_VER = 1; /** Chunk header used by the temporary Operation Stealth savegame format. */ struct ChunkHeader { uint32 id; ///< Identifier (e.g. MKTAG('T','E','M','P')) uint32 version; ///< Version number uint32 size; ///< Size of the chunk after this header in bytes }; } // End of namespace Cine #endif