/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CINE_SOUND_H_ #define CINE_SOUND_H_ #include "common/util.h" #include "common/mutex.h" #include "audio/mixer.h" namespace Audio { class AudioStream; } namespace Cine { class CineEngine; class Sound { public: Sound(Audio::Mixer *mixer, CineEngine *vm) : _mixer(mixer), _vm(vm) {} virtual ~Sound() {} virtual void loadMusic(const char *name) = 0; virtual void playMusic() = 0; virtual void stopMusic() = 0; virtual void fadeOutMusic() = 0; virtual void playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, int stepCount, int volume, int repeat) = 0; virtual void stopSound(int channel) = 0; virtual void setBgMusic(int num) = 0; protected: Audio::Mixer *_mixer; CineEngine *_vm; }; class PCSoundDriver; class PCSoundFxPlayer; class PCSound : public Sound { public: PCSound(Audio::Mixer *mixer, CineEngine *vm); virtual ~PCSound(); virtual void loadMusic(const char *name); virtual void playMusic(); virtual void stopMusic(); virtual void fadeOutMusic(); virtual void playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, int stepCount, int volume, int repeat); virtual void stopSound(int channel); virtual void setBgMusic(int num); protected: PCSoundDriver *_soundDriver; PCSoundFxPlayer *_player; uint8 _currentMusic, _currentMusicStatus, _currentBgSlot; }; class PaulaSound : public Sound { public: PaulaSound(Audio::Mixer *mixer, CineEngine *vm); virtual ~PaulaSound(); virtual void loadMusic(const char *name); virtual void playMusic(); virtual void stopMusic(); virtual void fadeOutMusic(); virtual void playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, int stepCount, int volume, int repeat); virtual void stopSound(int channel); virtual void setBgMusic(int num); enum { PAULA_FREQ = 3579545, NUM_CHANNELS = 4 }; protected: struct SfxChannel { Audio::SoundHandle handle; int volume; int volumeStep; int curStep; int stepCount; void initialize(int vol, int volStep, int stepCnt) { volume = vol; volumeStep = volStep; curStep = stepCount = stepCnt; } }; SfxChannel _channelsTable[NUM_CHANNELS]; static const int _channelBalance[NUM_CHANNELS]; Common::Mutex _sfxMutex; int _sfxTimer; static void sfxTimerProc(void *param); void sfxTimerCallback(); Common::Mutex _musicMutex; int _musicTimer; int _musicFadeTimer; static void musicTimerProc(void *param); void musicTimerCallback(); Audio::SoundHandle _moduleHandle; Audio::AudioStream *_moduleStream; }; extern Sound *g_sound; } // End of namespace Cine #endif /* CINE_SOUND_H_ */