/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * cinE Engine is (C) 2004-2005 by CinE Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cine/cine.h" uint8 *textDataPtr; uint8 textTable[256][2][16 * 8]; void generateMask(uint8 *sprite, uint8 *mask, uint16 size, uint8 transparency); void loadTextData(const char *pFileName, uint8 *pDestinationBuffer) { Common::File pFileHandle; uint16 entrySize; uint16 numEntry; uint16 i; uint8 *tempBuffer; uint16 dataSize; assert(pFileName); assert(pDestinationBuffer); pFileHandle.open(pFileName); assert(pFileHandle.isOpen()); entrySize = pFileHandle.readUint16BE(); numEntry = pFileHandle.readUint16BE(); dataSize = numEntry * entrySize; pFileHandle.read(pDestinationBuffer, numEntry * entrySize); tempBuffer = pDestinationBuffer; if (gameType == Cine::GID_FW) { dataSize = dataSize / 0x4E; loadRelatedPalette(pFileName); for (i = 0; i < 0x4E; i++) { gfxConvertSpriteToRaw(textTable[i][0], tempBuffer, 16, 8); generateMask(textTable[i][0], textTable[i][1], 16 * 8, 0); tempBuffer += dataSize; } } else { for (i = 0; i < 90; i++) { gfxConvertSpriteToRaw(textTable[i][0], tempBuffer, 8, 8); generateMask(textTable[i][0], textTable[i][1], 8 * 8, 0); tempBuffer += 0x40; } } pFileHandle.close(); }