/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/endian.h" #include "common/events.h" #include "common/textconsole.h" #include "common/translation.h" #include "graphics/cursorman.h" #include "gui/saveload.h" #include "cine/cine.h" #include "cine/main_loop.h" #include "cine/object.h" #include "cine/sound.h" #include "cine/bg_list.h" #include "cine/various.h" namespace Cine { int16 disableSystemMenu = 0; bool inMenu; int16 commandVar3[4]; int16 commandVar1; int16 commandVar2; //Message messageTable[NUM_MAX_MESSAGE]; uint16 var2; uint16 var3; uint16 var4; uint16 var5; int16 buildObjectListCommand(int16 param); int16 canUseOnObject = 0; void waitPlayerInput() { uint16 button; do { manageEvents(); getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16); } while (!button && !g_cine->shouldQuit()); } void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4) { } uint16 errorVar; byte menuVar; bool fadeRequired; uint16 allowPlayerInput; uint16 checkForPendingDataLoadSwitch; uint16 isDrawCommandEnabled; uint16 waitForPlayerClick; uint16 menuCommandLen; bool _paletteNeedUpdate; uint16 _messageLen; int16 playerCommand; char currentPrcName[20]; char currentRelName[20]; char currentObjectName[20]; char currentMsgName[20]; char newPrcName[20]; char newRelName[20]; char newObjectName[20]; char newMsgName[20]; char currentCtName[15]; char currentPartName[15]; char currentDatName[30]; uint16 musicIsPlaying; byte isInPause = 0; /** * Bit masks for mouse buttons' states * Bit on = mouse button down * Bit off = mouse button up */ enum MouseButtonState { kLeftMouseButton = (1 << 0), kRightMouseButton = (1 << 1) }; /** Values used by the xMoveKeyb variable */ enum xMoveKeybEnums { kKeybMoveCenterX = 0, kKeybMoveRight = 1, kKeybMoveLeft = 2 }; /** Values used by the yMoveKeyb variable */ enum yMoveKeybEnums { kKeybMoveCenterY = 0, kKeybMoveDown = 1, kKeybMoveUp = 2 }; uint16 xMoveKeyb = kKeybMoveCenterX; bool egoMovedWithKeyboard = false; uint16 yMoveKeyb = kKeybMoveCenterY; SelectedObjStruct currentSelectedObject; CommandeType currentSaveName[10]; static const int16 choiceResultTable[] = { 1, 1, 1, 2, 1, 1, 1 }; static const int16 subObjectUseTable[] = { 3, 3, 3, 3, 3, 0, 0 }; static const int16 canUseOnItemTable[] = { 1, 0, 0, 1, 1, 0, 0 }; CommandeType objectListCommand[20]; int16 objListTab[20]; /** * Move the player character using the keyboard * @param x Negative values move left, positive right, zero not at all * @param y Negative values move down, positive up, zero not at all * NOTE: If both x and y are zero then the character stops * FIXME: This seems to only work in Operation Stealth. May need code changes somewhere else... */ void moveUsingKeyboard(int x, int y) { if (x > 0) { xMoveKeyb = kKeybMoveRight; } else if (x < 0) { xMoveKeyb = kKeybMoveLeft; } else { xMoveKeyb = kKeybMoveCenterX; } if (y > 0) { yMoveKeyb = kKeybMoveUp; } else if (y < 0) { yMoveKeyb = kKeybMoveDown; } else { yMoveKeyb = kKeybMoveCenterY; } egoMovedWithKeyboard = x || y; } void stopMusicAfterFadeOut() { // if (g_sfxPlayer->_fadeOutCounter != 0 && g_sfxPlayer->_fadeOutCounter < 100) { // g_sfxPlayer->stop(); // } } void runObjectScript(int16 entryIdx) { ScriptPtr tmp(scriptInfo->create(*g_cine->_relTable[entryIdx], entryIdx)); assert(tmp); g_cine->_objectScripts.push_back(tmp); } /** * Add action result message to overlay list * @param cmd Message description * @todo Why are x, y, width and color left uninitialized? */ void addPlayerCommandMessage(int16 cmd) { overlay tmp; memset(&tmp, 0, sizeof(tmp)); tmp.objIdx = cmd; tmp.type = 3; g_cine->_overlayList.push_back(tmp); } int16 getRelEntryForObject(uint16 param1, uint16 param2, SelectedObjStruct *pSelectedObject) { int16 i; int16 found = -1; for (i = 0; i < (int16)g_cine->_relTable.size(); i++) { if (g_cine->_relTable[i]->_param1 == param1 && g_cine->_relTable[i]->_param2 == pSelectedObject->idx) { if (param2 == 1) { found = i; } else if (param2 == 2) { if (g_cine->_relTable[i]->_param3 == pSelectedObject->param) { found = i; } } } if (found != -1) break; } return found; } /** * Find index of the object under cursor * @param x Mouse cursor coordinate * @param y Mouse cursor coordinate * @todo Fix displaced type 1 objects */ int16 getObjectUnderCursor(uint16 x, uint16 y) { Common::List::iterator it; int16 objX, objY, frame, part, threshold, height, xdif, ydif; int width; // reverse_iterator would be nice for (it = g_cine->_overlayList.reverse_begin(); it != g_cine->_overlayList.end(); --it) { if (it->type >= 2 || !g_cine->_objectTable[it->objIdx].name[0]) { continue; } objX = g_cine->_objectTable[it->objIdx].x; objY = g_cine->_objectTable[it->objIdx].y; frame = ABS((int16)(g_cine->_objectTable[it->objIdx].frame)); part = g_cine->_objectTable[it->objIdx].part; // Additional case for negative frame values in Operation Stealth if (g_cine->getGameType() == Cine::GType_OS && g_cine->_objectTable[it->objIdx].frame < 0) { if ((it->type == 1) && (x >= objX) && (objX + frame >= x) && (y >= objY) && (objY + part >= y)) { return it->objIdx; } else { continue; } } if (it->type == 0) { threshold = g_cine->_animDataTable[frame]._var1; } else { threshold = g_cine->_animDataTable[frame]._width / 2; } height = g_cine->_animDataTable[frame]._height; width = g_cine->_animDataTable[frame]._realWidth; xdif = x - objX; ydif = y - objY; if ((xdif < 0) || ((threshold << 4) <= xdif) || (ydif <= 0) || (ydif >= height) || !g_cine->_animDataTable[frame].data()) { continue; } if (g_cine->getGameType() == Cine::GType_OS) { // This test isn't present in Operation Stealth's PC version's disassembly // but removing it makes things crash sometimes (e.g. when selecting a verb // and moving the mouse cursor around the floor in the airport's bathroom). if (xdif >= width) { continue; } if (it->type == 0 && g_cine->_animDataTable[frame].getColor(xdif, ydif) != (part & 0x0F)) { return it->objIdx; } else if (it->type == 1 && gfxGetBit(xdif, ydif, g_cine->_animDataTable[frame].data(), g_cine->_animDataTable[frame]._width * 4)) { return it->objIdx; } } else if (it->type == 0) { // use generated mask if (gfxGetBit(xdif, ydif, g_cine->_animDataTable[frame].mask(), g_cine->_animDataTable[frame]._width)) { return it->objIdx; } } else if (it->type == 1) { // is mask if (gfxGetBit(xdif, ydif, g_cine->_animDataTable[frame].data(), g_cine->_animDataTable[frame]._width * 4)) { return it->objIdx; } } } return -1; } void CineEngine::resetEngine() { g_sound->stopMusic(); freeAnimDataTable(); g_cine->_overlayList.clear(); g_cine->_bgIncrustList.clear(); closePart(); g_cine->_objectScripts.clear(); g_cine->_globalScripts.clear(); g_cine->_relTable.clear(); g_cine->_scriptTable.clear(); g_cine->_messageTable.clear(); resetObjectTable(); g_cine->_globalVars.reset(); var2 = var3 = var4 = var5 = 0; strcpy(newPrcName, ""); strcpy(newRelName, ""); strcpy(newObjectName, ""); strcpy(newMsgName, ""); strcpy(currentCtName, ""); allowPlayerInput = 0; waitForPlayerClick = 0; playerCommand = -1; isDrawCommandEnabled = 0; g_cine->_commandBuffer = ""; g_cine->_globalVars[VAR_MOUSE_X_POS] = 0; g_cine->_globalVars[VAR_MOUSE_Y_POS] = 0; fadeRequired = false; renderer->clear(); checkForPendingDataLoadSwitch = 0; if (g_cine->getGameType() == Cine::GType_OS) { g_cine->_seqList.clear(); currentAdditionalBgIdx = 0; currentAdditionalBgIdx2 = 0; // TODO: Add resetting of the following variables // adBgVar1 = 0; // adBgVar0 = 0; // gfxFadeOutCompleted = 0; } } int CineEngine::scummVMSaveLoadDialog(bool isSave) { GUI::SaveLoadChooser *dialog; Common::String desc; int slot; if (isSave) { dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); slot = dialog->runModalWithCurrentTarget(); desc = dialog->getResultString(); if (desc.empty()) { // create our own description for the saved game, the user didnt enter it desc = dialog->createDefaultSaveDescription(slot); } } else { dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); slot = dialog->runModalWithCurrentTarget(); } delete dialog; if (slot < 0) return true; Common::String saveFileName(Common::String::format("%s.%1d", _targetName.c_str(), slot)); if (isSave) { Common::String tmp = Common::String::format("%s.dir", _targetName.c_str()); Common::OutSaveFile *fHandle = _saveFileMan->openForSaving(tmp); if (!fHandle) { warning("Unable to open file %s for saving", tmp.c_str()); return false; } Common::strlcpy(currentSaveName[slot], desc.c_str(), 20); fHandle->write(currentSaveName, 200); delete fHandle; makeSave(saveFileName); return true; } else { return makeLoad(saveFileName); } } void CineEngine::makeSystemMenu() { int16 numEntry, systemCommand; int16 mouseX, mouseY, mouseButton; int16 selectedSave; if (disableSystemMenu != 1) { inMenu = true; do { manageEvents(); getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY); } while (mouseButton); numEntry = 6; if (!allowPlayerInput) { numEntry--; } systemCommand = makeMenuChoice(systemMenu, numEntry, mouseX, mouseY, 140); switch (systemCommand) { case 0: { // Pause renderer->drawString(otherMessages[2], 0); waitPlayerInput(); break; } case 1: { // Restart Game getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY); if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) { _restartRequested = true; } break; } case 2: { // Quit getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY); if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) { quitGame(); } break; } case 3: { // Select save drive... change ? break; } case 4: { // load game if (loadSaveDirectory()) { if (!ConfMan.getBool("originalsaveload")) { scummVMSaveLoadDialog(false); inMenu = false; return; } getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY); selectedSave = makeMenuChoice(currentSaveName, 10, mouseX, mouseY + 8, 180); if (selectedSave >= 0) { char saveNameBuffer[256]; sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), selectedSave); getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY); if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) { char loadString[256]; sprintf(loadString, otherMessages[3], currentSaveName[selectedSave]); renderer->drawString(loadString, 0); makeLoad(saveNameBuffer); } else { renderer->drawString(otherMessages[4], 0); waitPlayerInput(); checkDataDisk(-1); } } else { renderer->drawString(otherMessages[4], 0); waitPlayerInput(); checkDataDisk(-1); } } else { renderer->drawString(otherMessages[5], 0); waitPlayerInput(); checkDataDisk(-1); } break; } case 5: { // Save game loadSaveDirectory(); if (!ConfMan.getBool("originalsaveload")) { scummVMSaveLoadDialog(true); inMenu = false; return; } selectedSave = makeMenuChoice(currentSaveName, 10, mouseX, mouseY + 8, 180); if (selectedSave >= 0) { char saveFileName[256]; char saveName[20]; saveName[0] = 0; if (!makeTextEntryMenu(otherMessages[6], saveName, 20, 120)) break; Common::strlcpy(currentSaveName[selectedSave], saveName, 20); sprintf(saveFileName, "%s.%1d", _targetName.c_str(), selectedSave); getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY); if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) { char saveString[256]; Common::String tmp = Common::String::format("%s.dir", _targetName.c_str()); Common::OutSaveFile *fHandle = _saveFileMan->openForSaving(tmp); if (!fHandle) { warning("Unable to open file %s for saving", tmp.c_str()); break; } fHandle->write(currentSaveName, 200); delete fHandle; sprintf(saveString, otherMessages[3], currentSaveName[selectedSave]); renderer->drawString(saveString, 0); makeSave(saveFileName); checkDataDisk(-1); } else { renderer->drawString(otherMessages[4], 0); waitPlayerInput(); checkDataDisk(-1); } } break; } } inMenu = false; } } void drawMessageBox(int16 x, int16 y, int16 width, int16 currentY, int16 offset, int16 color, byte *page) { gfxDrawLine(x + offset, y + offset, x + width - offset, y + offset, color, page); // top gfxDrawLine(x + offset, currentY + 4 - offset, x + width - offset, currentY + 4 - offset, color, page); // bottom gfxDrawLine(x + offset, y + offset, x + offset, currentY + 4 - offset, color, page); // left gfxDrawLine(x + width - offset, y + offset, x + width - offset, currentY + 4 - offset, color, page); // right } void drawDoubleMessageBox(int16 x, int16 y, int16 width, int16 currentY, int16 color, byte *page) { drawMessageBox(x, y, width, currentY, 1, 0, page); drawMessageBox(x, y, width, currentY, 0, color, page); } void processInventory(int16 x, int16 y) { uint16 button; int menuWidth; int listSize; int commandParam; if (g_cine->getGameType() == Cine::GType_FW) { menuWidth = 140; commandParam = -2; } else { // Operation Stealth menuWidth = 160; commandParam = -3; } listSize = buildObjectListCommand(commandParam); if (!listSize) return; Common::StringArray list; for (int i = 0; i < listSize; ++i) list.push_back(objectListCommand[i]); SelectionMenu *menu = new SelectionMenu(Common::Point(x, y), menuWidth, list); renderer->pushMenu(menu); renderer->drawFrame(); renderer->popMenu(); delete menu; menu = 0; do { manageEvents(); getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16); } while (!button); do { manageEvents(); getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16); } while (button); } int16 buildObjectListCommand(int16 param) { int16 i = 0, j = 0; for (i = 0; i < 20; i++) { objectListCommand[i][0] = 0; } for (i = 0; i < 255; i++) { if (g_cine->_objectTable[i].name[0] && g_cine->_objectTable[i].costume == param) { strcpy(objectListCommand[j], g_cine->_objectTable[i].name); objListTab[j] = i; j++; } } return j; } int16 selectSubObject(int16 x, int16 y, int16 param) { int16 listSize = buildObjectListCommand(param); int16 selectedObject = -1; bool osExtras = g_cine->getGameType() == Cine::GType_OS; if (!listSize) { return -2; } if (disableSystemMenu == 0) { selectedObject = makeMenuChoice(objectListCommand, listSize, x, y, 140, osExtras); } if (selectedObject == -1) return -1; if (osExtras) { if (selectedObject >= 8000) { return objListTab[selectedObject - 8000] + 8000; } } if (selectedObject >= 20) error("Invalid value for selectedObject: %d", selectedObject); return objListTab[selectedObject]; } void makeCommandLine() { if (g_cine->getGameType() == Cine::GType_FW) makeFWCommandLine(); else makeOSCommandLine(); } // TODO: Add support for using the different prepositions for different verbs (Doesn't work currently) void makeOSCommandLine() { uint16 x, y; commandVar1 = 0; commandVar2 = -10; if (playerCommand != -1) { g_cine->_commandBuffer = defaultActionCommand[playerCommand]; } else { g_cine->_commandBuffer = ""; } if ((playerCommand != -1) && (choiceResultTable[playerCommand] == 2)) { // need object selection? int16 si; getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); si = selectSubObject(x, y + 8, -subObjectUseTable[playerCommand]); if (si < 0) { canUseOnObject = 0; } else { if (si >= 8000) { si -= 8000; canUseOnObject = canUseOnItemTable[playerCommand]; } else { canUseOnObject = 0; } commandVar3[0] = si; commandVar1 = 1; g_cine->_commandBuffer += " "; g_cine->_commandBuffer += g_cine->_objectTable[commandVar3[0]].name; g_cine->_commandBuffer += " "; g_cine->_commandBuffer += commandPrepositionTable[playerCommand]; } } if (playerCommand == 2) { getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); CursorMan.showMouse(false); processInventory(x, y + 8); playerCommand = -1; commandVar1 = 0; g_cine->_commandBuffer = ""; CursorMan.showMouse(true); } if (playerCommand != 2) { if (playerCommand != -1 && canUseOnObject != 0) { // call use on sub object int16 si; getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); si = selectSubObject(x, y + 8, -subObjectUseTable[playerCommand]); if (si >= 0) { if (si >= 8000) { si -= 8000; } commandVar3[commandVar1] = si; commandVar1++; g_cine->_commandBuffer += " "; g_cine->_commandBuffer += g_cine->_objectTable[si].name; } } isDrawCommandEnabled = 1; if (playerCommand != -1 && choiceResultTable[playerCommand] == commandVar1) { SelectedObjStruct obj; obj.idx = commandVar3[0]; obj.param = commandVar3[1]; int16 di = getRelEntryForObject(playerCommand, commandVar1, &obj); if (di != -1) { runObjectScript(di); } // TODO: else addFailureMessage(playerCommand) playerCommand = -1; commandVar1 = 0; g_cine->_commandBuffer = ""; } } isDrawCommandEnabled = 1; renderer->setCommand(g_cine->_commandBuffer); } // TODO: Add support for using the different prepositions for different verbs (Doesn't work currently) void makeFWCommandLine() { uint16 x, y; commandVar1 = 0; commandVar2 = -10; if (playerCommand != -1) { g_cine->_commandBuffer = defaultActionCommand[playerCommand]; } else { g_cine->_commandBuffer = ""; } if ((playerCommand != -1) && (choiceResultTable[playerCommand] == 2)) { // need object selection? int16 si; getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); si = selectSubObject(x, y + 8, -2); if (si < 0) { playerCommand = -1; g_cine->_commandBuffer = ""; } else { commandVar3[0] = si; commandVar1 = 1; g_cine->_commandBuffer += " "; g_cine->_commandBuffer += g_cine->_objectTable[commandVar3[0]].name; g_cine->_commandBuffer += " "; g_cine->_commandBuffer += defaultCommandPreposition; } } if (!(playerCommand != -1 && choiceResultTable[playerCommand] == 2)) { if (playerCommand == 2) { getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); CursorMan.showMouse(false); processInventory(x, y + 8); playerCommand = -1; commandVar1 = 0; g_cine->_commandBuffer = ""; CursorMan.showMouse(true); } } if (!disableSystemMenu) { isDrawCommandEnabled = 1; renderer->setCommand(g_cine->_commandBuffer); } } uint16 needMouseSave = 0; uint16 menuVar4 = 0; uint16 menuVar5 = 0; int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width, bool recheckValue) { int16 paramY; uint16 button; int16 var_A; uint16 j; int16 mouseX, mouseY; int16 currentSelection, oldSelection; int16 var_4; SelectionMenu *menu; paramY = (height * 9) + 10; if (X + width > 319) { X = 319 - width; } if (Y + paramY > 199) { Y = 199 - paramY; } Common::StringArray list; for (uint16 i = 0; i < height; ++i) list.push_back(commandList[i]); menu = new SelectionMenu(Common::Point(X, Y), width, list); renderer->pushMenu(menu); renderer->drawFrame(); do { manageEvents(); getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16); } while (button && !g_cine->shouldQuit()); var_A = 0; currentSelection = 0; menu->setSelection(currentSelection); renderer->drawFrame(); manageEvents(); getMouseData(mouseUpdateStatus, &button, (uint16 *)&mouseX, (uint16 *)&mouseY); menuVar = 0; do { manageEvents(); getMouseData(mouseUpdateStatus, &button, (uint16 *)&mouseX, (uint16 *)&mouseY); if (button) { var_A = 1; } oldSelection = currentSelection; if (needMouseSave) { for (j = 0; j < 3; j++) { mainLoopSub6(); } if (menuVar4 && currentSelection > 0) { // go up currentSelection--; } if (menuVar5) { // go down if (height - 1 > currentSelection) { currentSelection++; } } } else { if (mouseX > X && mouseX < X + width && mouseY > Y && mouseY < Y + height * 9) { currentSelection = (mouseY - (Y + 4)) / 9; if (currentSelection < 0) currentSelection = 0; if (currentSelection >= height) currentSelection = height - 1; } } if (currentSelection != oldSelection) { // old != new if (needMouseSave) { hideMouse(); } menu->setSelection(currentSelection); renderer->drawFrame(); // if (needMouseSave) { // gfxRedrawMouseCursor(); // } } } while (!var_A && !g_cine->shouldQuit()); assert(!needMouseSave); var_4 = button; menuVar = 0; do { manageEvents(); getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16); } while (button && !g_cine->shouldQuit()); if (var_4 == 2) { // recheck if (!recheckValue) return -1; else return currentSelection + 8000; } return currentSelection; } void makeActionMenu() { uint16 mouseButton; uint16 mouseX; uint16 mouseY; inMenu = true; getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY); if (g_cine->getGameType() == Cine::GType_OS) { if (disableSystemMenu == 0) { playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true); } if (playerCommand >= 8000) { playerCommand -= 8000; canUseOnObject = canUseOnItemTable[playerCommand]; } } else { if (disableSystemMenu == 0) { playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70); } } inMenu = false; } uint16 executePlayerInput() { uint16 var_5E; uint16 var_2; uint16 mouseX, mouseY, mouseButton; uint16 currentEntry = 0; uint16 di = 0; bool limitMouseCheckCount = false; canUseOnObject = 0; if (isInPause) { renderer->drawString(otherMessages[2], 0); waitPlayerInput(); isInPause = 0; } if (allowPlayerInput) { // Player input is allowed if (isDrawCommandEnabled) { renderer->setCommand(g_cine->_commandBuffer); } isDrawCommandEnabled = 0; limitMouseCheckCount = true; } // Get mouse position and button states di = 0; currentEntry = 0; getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY); while (mouseButton && (!limitMouseCheckCount || currentEntry < 200) && !g_cine->shouldQuit()) { di |= (mouseButton & (kLeftMouseButton | kRightMouseButton)); if (!limitMouseCheckCount) { manageEvents(); } getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY); currentEntry++; } if (di) { mouseButton = di; } if ((mouseButton & kLeftMouseButton) && (mouseButton & kRightMouseButton)) { // Left and right mouse buttons are down g_cine->makeSystemMenu(); } else if (allowPlayerInput) { // Player input is allowed if (!(mouseButton & kLeftMouseButton) && (mouseButton & kRightMouseButton)) { // Player input is allowed, left mouse button is up, right mouse button is down makeActionMenu(); makeCommandLine(); } else if (playerCommand != -1) { // A player command is given if (mouseButton & kLeftMouseButton) { // Left mouse button is down if (!(mouseButton & kRightMouseButton)) { // Right mouse button is up // A player command is given, left mouse button is down, right mouse button is up int16 si; while (mouseButton && !g_cine->shouldQuit()) { manageEvents(); getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16); } si = getObjectUnderCursor(mouseX, mouseY); if (si != -1) { commandVar3[commandVar1] = si; commandVar1++; g_cine->_commandBuffer += " "; g_cine->_commandBuffer += g_cine->_objectTable[si].name; isDrawCommandEnabled = 1; if (choiceResultTable[playerCommand] == commandVar1) { int16 relEntry; SelectedObjStruct obj; obj.idx = commandVar3[0]; obj.param = commandVar3[1]; relEntry = getRelEntryForObject(playerCommand, commandVar1, &obj); if (relEntry != -1) { runObjectScript(relEntry); } else { addPlayerCommandMessage(playerCommand); } playerCommand = -1; commandVar1 = 0; g_cine->_commandBuffer = ""; } else if (g_cine->getGameType() == Cine::GType_OS) { isDrawCommandEnabled = 1; g_cine->_commandBuffer += commandPrepositionTable[playerCommand]; } renderer->setCommand(g_cine->_commandBuffer); } else { g_cine->_globalVars[VAR_MOUSE_X_POS] = mouseX; if (!mouseX) { g_cine->_globalVars[VAR_MOUSE_X_POS]++; } g_cine->_globalVars[VAR_MOUSE_Y_POS] = mouseY; if (g_cine->getGameType() == Cine::GType_OS) { if (!mouseY) { g_cine->_globalVars[VAR_MOUSE_Y_POS]++; } g_cine->_globalVars[VAR_MOUSE_X_POS_2ND] = g_cine->_globalVars[VAR_MOUSE_X_POS]; g_cine->_globalVars[VAR_MOUSE_Y_POS_2ND] = g_cine->_globalVars[VAR_MOUSE_Y_POS]; } } } } else if (!(mouseButton & kRightMouseButton)) { // Right mouse button is up // A player command is given, left and right mouse buttons are up int16 objIdx; objIdx = getObjectUnderCursor(mouseX, mouseY); if (g_cine->getGameType() == Cine::GType_OS || commandVar2 != objIdx) { if (objIdx != -1) { renderer->setCommand(g_cine->_commandBuffer + " " + g_cine->_objectTable[objIdx].name); } else { isDrawCommandEnabled = 1; } } commandVar2 = objIdx; } } else { // No player command is given if (!(mouseButton & kRightMouseButton)) { // Right mouse button is up if (mouseButton & kLeftMouseButton) { // Left mouse button is down // No player command is given, left mouse button is down, right mouse button is up int16 objIdx; int16 relEntry; g_cine->_globalVars[VAR_MOUSE_X_POS] = mouseX; if (!mouseX) { g_cine->_globalVars[VAR_MOUSE_X_POS]++; } g_cine->_globalVars[VAR_MOUSE_Y_POS] = mouseY; if (g_cine->getGameType() == Cine::GType_OS) { if (!mouseY) { g_cine->_globalVars[VAR_MOUSE_Y_POS]++; } g_cine->_globalVars[VAR_MOUSE_X_POS_2ND] = g_cine->_globalVars[VAR_MOUSE_X_POS]; g_cine->_globalVars[VAR_MOUSE_Y_POS_2ND] = g_cine->_globalVars[VAR_MOUSE_Y_POS]; } objIdx = getObjectUnderCursor(mouseX, mouseY); if (objIdx != -1) { currentSelectedObject.idx = objIdx; currentSelectedObject.param = -1; relEntry = getRelEntryForObject(6, 1, ¤tSelectedObject); if (relEntry != -1) { runObjectScript(relEntry); } } } } } } var_2 = menuVar & 0x7F; var_5E = var_2; if (menuVar & 0x80) { var_5E = 0; var_2 = 0; } if (g_cine->getGameType() == Cine::GType_OS) { // OS: Move using keyboard // Handle possible horizontal movement by keyboard if (xMoveKeyb != kKeybMoveCenterX && allowPlayerInput) { if (xMoveKeyb == kKeybMoveRight) { // moving right const int16 playerFrame = g_cine->_objectTable[1].frame; const int16 playerX = g_cine->_objectTable[1].x; // TODO: Check if multiplying _width by two here is correct or not const int16 newX = g_cine->_animDataTable[playerFrame]._width * 2 + playerX + 8; g_cine->_globalVars[VAR_MOUSE_X_POS] = g_cine->_globalVars[VAR_MOUSE_X_POS_2ND] = newX; } else { // moving left const int16 playerX = g_cine->_objectTable[1].x; const int16 newX = playerX - 8; g_cine->_globalVars[VAR_MOUSE_X_POS] = g_cine->_globalVars[VAR_MOUSE_X_POS_2ND] = newX; } // Restrain horizontal position to range 0-319 if (g_cine->_globalVars[VAR_MOUSE_X_POS] < 0) { g_cine->_globalVars[VAR_MOUSE_X_POS] = g_cine->_globalVars[VAR_MOUSE_X_POS_2ND] = 0; } else if (g_cine->_globalVars[VAR_MOUSE_X_POS] > 319) { g_cine->_globalVars[VAR_MOUSE_X_POS] = g_cine->_globalVars[VAR_MOUSE_X_POS_2ND] = 319; } } // Handle possible vertical movement by keyboard if (yMoveKeyb != kKeybMoveCenterY && allowPlayerInput) { if (yMoveKeyb == kKeybMoveDown) { // moving down const int16 playerFrame = g_cine->_objectTable[1].frame; const int16 playerY = g_cine->_objectTable[1].y; // TODO: Check if multiplying _height by two here is correct or not const int16 newY = g_cine->_animDataTable[playerFrame]._height * 2 + playerY - 1; g_cine->_globalVars[VAR_MOUSE_Y_POS] = g_cine->_globalVars[VAR_MOUSE_Y_POS_2ND] = newY; } else { // moving up const int16 playerY = g_cine->_objectTable[1].y; const int16 newY = playerY - 8; g_cine->_globalVars[VAR_MOUSE_Y_POS] = g_cine->_globalVars[VAR_MOUSE_Y_POS_2ND] = newY; } // Restrain vertical position to range 0-199 if (g_cine->_globalVars[VAR_MOUSE_Y_POS] < 0) { g_cine->_globalVars[VAR_MOUSE_Y_POS] = g_cine->_globalVars[VAR_MOUSE_Y_POS_2ND] = 0; } else if (g_cine->_globalVars[VAR_MOUSE_Y_POS] > 199) { g_cine->_globalVars[VAR_MOUSE_Y_POS] = g_cine->_globalVars[VAR_MOUSE_Y_POS_2ND] = 199; } } } else if (egoMovedWithKeyboard && allowPlayerInput) { // FW: Move using keyboard egoMovedWithKeyboard = false; switch (g_cine->_globalVars[VAR_MOUSE_X_MODE]) { case 1: mouseX = g_cine->_objectTable[1].x + 12; break; case 2: mouseX = g_cine->_objectTable[1].x + 7; break; default: mouseX = g_cine->_globalVars[VAR_MOUSE_X_POS]; break; } switch (g_cine->_globalVars[VAR_MOUSE_Y_MODE]) { case 1: mouseY = g_cine->_objectTable[1].y + 34; break; case 2: mouseY = g_cine->_objectTable[1].y + 28; break; default: mouseY = g_cine->_globalVars[VAR_MOUSE_Y_POS]; break; } if (var_5E == bgVar0) { var_5E = 0; g_cine->_globalVars[VAR_MOUSE_X_POS] = mouseX; g_cine->_globalVars[VAR_MOUSE_Y_POS] = mouseY; } else { if (xMoveKeyb) { if (xMoveKeyb == kKeybMoveLeft) { g_cine->_globalVars[VAR_MOUSE_X_POS] = 1; } else { g_cine->_globalVars[VAR_MOUSE_X_POS] = 320; } } else { g_cine->_globalVars[VAR_MOUSE_X_POS] = mouseX; } if (yMoveKeyb) { if (yMoveKeyb == kKeybMoveUp) { g_cine->_globalVars[VAR_MOUSE_Y_POS] = 1; } else { g_cine->_globalVars[VAR_MOUSE_Y_POS] = 200; } } else { g_cine->_globalVars[VAR_MOUSE_Y_POS] = mouseY; } } bgVar0 = var_5E; } if (g_cine->getGameType() == Cine::GType_OS || !(egoMovedWithKeyboard && allowPlayerInput)) { getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY); // TODO: Investigate why some of these buttons don't work (Maybe main_loop.cpp's processEvent has something to do with it?) switch (var_2 - 59) { case 0: // F1 = EXAMINE case 1: // F2 = TAKE case 2: // F3 = INVENTORY case 3: // F4 = USE case 4: // F5 = OPERATE case 5: // F6 = SPEAK if (allowPlayerInput) { playerCommand = var_2 - 59; // TODO: Operation Stealth uses shift key here for handling canUseOnObject differently... investigate and implement. makeCommandLine(); } break; case 6: // F7 case 7: // F8 case 8: // F9 case 23: // Keypad-0/Ins // TODO: Restrict this case only to F7 for Operation Stealth if (allowPlayerInput) { makeActionMenu(); makeCommandLine(); } break; case 9: // F10 case 24: // Keypad-./Del // TODO: Restrict this case only to F10 for Operation Stealth g_cine->makeSystemMenu(); break; default: break; } } renderer->clearMenuStack(); return var_5E; } void drawSprite(Common::List::iterator it, const byte *spritePtr, const byte *maskPtr, uint16 width, uint16 height, byte *page, int16 x, int16 y) { byte *msk = NULL; int16 maskX, maskY, maskWidth, maskHeight; uint16 maskSpriteIdx; msk = (byte *)malloc(width * height); if (g_cine->getGameType() == Cine::GType_OS) { generateMask(spritePtr, msk, width * height, g_cine->_objectTable[it->objIdx].part); } else { memcpy(msk, maskPtr, width * height); } for (++it; it != g_cine->_overlayList.end(); ++it) { if (it->type != 5) { continue; } maskX = g_cine->_objectTable[it->objIdx].x; maskY = g_cine->_objectTable[it->objIdx].y; maskSpriteIdx = ABS((int16)(g_cine->_objectTable[it->objIdx].frame)); maskWidth = g_cine->_animDataTable[maskSpriteIdx]._realWidth; maskHeight = g_cine->_animDataTable[maskSpriteIdx]._height; gfxUpdateSpriteMask(msk, x, y, width, height, g_cine->_animDataTable[maskSpriteIdx].data(), maskX, maskY, maskWidth, maskHeight); #ifdef DEBUG_SPRITE_MASK gfxFillSprite(g_cine->_animDataTable[maskSpriteIdx].data(), maskWidth, maskHeight, page, maskX, maskY, 1); #endif } gfxDrawMaskedSprite(spritePtr, msk, width, height, page, x, y); free(msk); } void removeMessages() { Common::List::iterator it; bool remove; for (it = g_cine->_overlayList.begin(); it != g_cine->_overlayList.end();) { if (g_cine->getGameType() == Cine::GType_OS) { // NOTE: These are really removeOverlay calls that have been deferred. // In Operation Stealth's disassembly elements are removed from the // overlay list right in the drawOverlays function (And actually in // some other places too) and that's where incrementing a the overlay's // last parameter by one if it's negative and testing it for positivity // comes from too. remove = it->type == 3 || (it->type == 2 && (it->color >= 0 || ++it->color >= 0)); } else { // Future Wars remove = it->type == 2 || it->type == 3; } if (remove) { it = g_cine->_overlayList.erase(it); } else { ++it; } } } uint16 processKeyboard(uint16 param) { return 0; } void mainLoopSub6() { } void checkForPendingDataLoad() { if (newPrcName[0] != 0) { bool loadPrcOk = loadPrc(newPrcName); strcpy(currentPrcName, newPrcName); strcpy(newPrcName, ""); // Check that the loading of the script file was successful before // trying to add script 1 from it to the global scripts list. This // fixes a crash when failing copy protection in Amiga or Atari ST // versions of Future Wars. if (loadPrcOk) { addScriptToGlobalScripts(1); } else if (scumm_stricmp(currentPrcName, COPY_PROT_FAIL_PRC_NAME)) { // We only show an error here for other files than the file that // is loaded if copy protection fails (i.e. L201.ANI). warning("checkForPendingDataLoad: loadPrc(%s) failed", currentPrcName); } } if (newRelName[0] != 0) { loadRel(newRelName); strcpy(currentRelName, newRelName); strcpy(newRelName, ""); } if (newObjectName[0] != 0) { g_cine->_overlayList.clear(); loadObject(newObjectName); strcpy(currentObjectName, newObjectName); strcpy(newObjectName, ""); } if (newMsgName[0] != 0) { loadMsg(newMsgName); strcpy(currentMsgName, newMsgName); strcpy(newMsgName, ""); } } void hideMouse() { } void removeExtention(char *dest, const char *source) { strcpy(dest, source); byte *ptr = (byte *) strchr(dest, '.'); if (ptr) { *ptr = 0; } } void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5) { overlay tmp; tmp.objIdx = param1; tmp.type = 2; tmp.x = param2; tmp.y = param3; tmp.width = param4; tmp.color = param5; g_cine->_overlayList.push_back(tmp); } void removeSeq(uint16 param1, uint16 param2, uint16 param3) { Common::List::iterator it; for (it = g_cine->_seqList.begin(); it != g_cine->_seqList.end(); ++it) { if (it->objIdx == param1 && it->var4 == param2 && it->varE == param3) { it->var4 = -1; break; } } } bool isSeqRunning(uint16 param1, uint16 param2, uint16 param3) { Common::List::iterator it; for (it = g_cine->_seqList.begin(); it != g_cine->_seqList.end(); ++it) { if (it->objIdx == param1 && it->var4 == param2 && it->varE == param3) { // Just to be on the safe side there's a restriction of the // addition's result to 16-bit arithmetic here like in the // original. It's possible that it's not strictly needed. return ((it->var14 + it->var16) & 0xFFFF) == 0; } } return true; } void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8) { Common::List::iterator it; SeqListElement tmp; for (it = g_cine->_seqList.begin(); it != g_cine->_seqList.end() && it->varE < param7; ++it) ; tmp.objIdx = objIdx; tmp.var4 = param1; tmp.var8 = param2; tmp.frame = frame; tmp.varC = param4; tmp.var14 = 0; tmp.var16 = 0; tmp.var18 = param5; tmp.var1A = param6; tmp.varE = param7; tmp.var10 = param8; tmp.var12 = param8; tmp.var1C = 0; tmp.var1E = 0; g_cine->_seqList.insert(it, tmp); } void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, int16 param4) { // Find a suitable list element and modify it for (Common::List::iterator it = g_cine->_seqList.begin(); it != g_cine->_seqList.end(); ++it) { if (it->objIdx == objIdx && it->var4 == var4Test) { it->varC = param1; it->var18 = param2; it->var1A = param3; it->var10 = it->var12 = param4; break; } } } void computeMove1(SeqListElement &element, int16 x, int16 y, int16 param1, int16 param2, int16 x2, int16 y2) { element.var16 = 0; element.var14 = 0; if (y2) { if (y - param2 > y2) { element.var16 = 2; } if (y + param2 < y2) { element.var16 = 1; } } if (x2) { if (x - param1 > x2) { element.var14 = 2; } if (x + param1 < x2) { element.var14 = 1; } } } uint16 computeMove2(SeqListElement &element) { int16 returnVar = 0; if (element.var16 == 1) { returnVar = 4; } else if (element.var16 == 2) { returnVar = 3; } if (element.var14 == 1) { returnVar = 1; } else if (element.var14 == 2) { returnVar = 2; } return returnVar; } uint16 addAni(uint16 param1, uint16 objIdx, const int8 *ptr, SeqListElement &element, uint16 param3, int16 *param4) { const int8 *ptrData; const int8 *ptr2; int16 di; debug(5, "addAni: param1 = %d, objIdx = %d, ptr = %p, element.var8 = %d, element.var14 = %d param3 = %d", param1, objIdx, (const void *)ptr, element.var8, element.var14, param3); // In the original an error string is set and 0 is returned if the following doesn't hold assert(ptr); // We probably could just use a local variable here instead of the dummyU16 but // haven't checked if this has any side-effects so keeping it this way still. dummyU16 = READ_BE_UINT16(ptr + param1 * 2 + 8); ptrData = ptr + dummyU16; // In the original an error string is set and 0 is returned if the following doesn't hold assert(*ptrData); di = (g_cine->_objectTable[objIdx].costume + 1) % (*ptrData); ++ptrData; // Jump over the just read byte // Here ptr2 seems to be indexing a table of structs (8 bytes per struct): // struct { // int8 x; // 0 (Used with checkCollision) // int8 y; // 1 (Used with checkCollision) // int8 numZones; // 2 (Used with checkCollision) // int8 var3; // 3 (Not used in this function) // int8 xAdd; // 4 (Used with an object) // int8 yAdd; // 5 (Used with an object) // int8 maskAdd; // 6 (Used with an object) // int8 frameAdd; // 7 (Used with an object) // }; ptr2 = ptrData + di * 8; // We might probably safely discard the AND by 1 here because // at least in the original checkCollision returns always 0 or 1. if ((checkCollision(objIdx, ptr2[0], ptr2[1], ptr2[2], ptr[0]) & 1)) { return 0; } g_cine->_objectTable[objIdx].x += ptr2[4]; g_cine->_objectTable[objIdx].y += ptr2[5]; g_cine->_objectTable[objIdx].mask += ptr2[6]; if (ptr2[6]) { resetGfxEntityEntry(objIdx); } g_cine->_objectTable[objIdx].frame = ptr2[7] + element.var8; if (param3 || !element.var14) { g_cine->_objectTable[objIdx].costume = di; } else { assert(param4); *param4 = di; } return 1; } /** * Permutates the overlay list into a different order according to some logic. * @todo Check this function for correctness (Wasn't very easy to reverse engineer so there may be errors) */ void resetGfxEntityEntry(uint16 objIdx) { Common::List::iterator it, bObjsCutPoint; Common::List aReverseObjs, bObjs; bool foundCutPoint = false; // Go through the overlay list and partition the whole list into two categories (Type A and type B objects) for (it = g_cine->_overlayList.begin(); it != g_cine->_overlayList.end(); ++it) { if (it->objIdx == objIdx && it->type != 2 && it->type != 3) { // Type A object aReverseObjs.push_front(*it); } else { // Type B object bObjs.push_back(*it); uint16 objectMask; if (it->type == 2 || it->type == 3) { objectMask = 10000; } else { objectMask = g_cine->_objectTable[it->objIdx].mask; } if (g_cine->_objectTable[objIdx].mask > objectMask) { // Check for B objects' cut point bObjsCutPoint = bObjs.reverse_begin(); foundCutPoint = true; } } } // Recreate the overlay list in a different order. g_cine->_overlayList.clear(); if (foundCutPoint) { // If a cut point was found the order is: // B objects before the cut point, the cut point, A objects in reverse order, B objects after cut point. ++bObjsCutPoint; // Include the cut point in the first list insertion g_cine->_overlayList.insert(g_cine->_overlayList.end(), bObjs.begin(), bObjsCutPoint); g_cine->_overlayList.insert(g_cine->_overlayList.end(), aReverseObjs.begin(), aReverseObjs.end()); g_cine->_overlayList.insert(g_cine->_overlayList.end(), bObjsCutPoint, bObjs.end()); } else { // If no cut point was found the order is: // A objects in reverse order, B objects. g_cine->_overlayList.insert(g_cine->_overlayList.end(), aReverseObjs.begin(), aReverseObjs.end()); g_cine->_overlayList.insert(g_cine->_overlayList.end(), bObjs.begin(), bObjs.end()); } } void processSeqListElement(SeqListElement &element) { int16 x = g_cine->_objectTable[element.objIdx].x; int16 y = g_cine->_objectTable[element.objIdx].y; const int8 *ptr1 = (const int8 *) g_cine->_animDataTable[element.frame].data(); int16 var_10; int16 var_4; int16 var_2; // Initial interpretations for variables addressed through ptr1 (8-bit addressing): // These may be inaccurate! // 0: ? // 1: xRadius // 2: yRadius // 3: ? // 4: xAdd // 5: yAdd // 6: ? // 7: ? // After this come (At least at positions 0, 1 and 3 in 16-bit addressing) // 16-bit big-endian values used for addressing through ptr1. if (element.var12 < element.var10) { element.var12++; return; } element.var12 = 0; if (ptr1) { int16 param1 = ptr1[1]; int16 param2 = ptr1[2]; if (element.varC != 255) { int16 x2 = element.var18; int16 y2 = element.var1A; if (element.varC) { x2 += g_cine->_objectTable[element.varC].x; y2 += g_cine->_objectTable[element.varC].y; } computeMove1(element, ptr1[4] + x, ptr1[5] + y, param1, param2, x2, y2); } else { if (xMoveKeyb && allowPlayerInput) { int16 adder = param1 + 1; if (xMoveKeyb != kKeybMoveRight) { adder = -adder; } g_cine->_globalVars[VAR_MOUSE_X_POS] = g_cine->_globalVars[VAR_MOUSE_X_POS_2ND] = ptr1[4] + x + adder; } if (yMoveKeyb && allowPlayerInput) { int16 adder = param2 + 1; if (yMoveKeyb != kKeybMoveDown) { adder = -adder; } g_cine->_globalVars[VAR_MOUSE_Y_POS] = g_cine->_globalVars[VAR_MOUSE_Y_POS_2ND] = ptr1[5] + y + adder; } if (g_cine->_globalVars[VAR_MOUSE_X_POS] || g_cine->_globalVars[VAR_MOUSE_Y_POS]) { computeMove1(element, ptr1[4] + x, ptr1[5] + y, param1, param2, g_cine->_globalVars[VAR_MOUSE_X_POS], g_cine->_globalVars[VAR_MOUSE_Y_POS]); } else { element.var16 = 0; element.var14 = 0; } } var_10 = computeMove2(element); if (var_10) { element.var1C = var_10; element.var1E = var_10; } var_4 = -1; if ((element.var16 == 1 && !addAni(3, element.objIdx, ptr1, element, 0, &var_4)) || (element.var16 == 2 && !addAni(2, element.objIdx, ptr1, element, 0, &var_4))) { if (element.varC == 255) { g_cine->_globalVars[VAR_MOUSE_Y_POS] = 0; } } if ((element.var14 == 1 && !addAni(0, element.objIdx, ptr1, element, 1, &var_2))) { if (element.varC == 255) { g_cine->_globalVars[VAR_MOUSE_X_POS] = 0; if (var_4 != -1) { g_cine->_objectTable[element.objIdx].costume = var_4; } } } if ((element.var14 == 2 && !addAni(1, element.objIdx, ptr1, element, 1, &var_2))) { if (element.varC == 255) { g_cine->_globalVars[VAR_MOUSE_X_POS] = 0; if (var_4 != -1) { g_cine->_objectTable[element.objIdx].costume = var_4; } } } if (element.var16 + element.var14 == 0) { if (element.var1C) { if (element.var1E) { g_cine->_objectTable[element.objIdx].costume = 0; element.var1E = 0; } addAni(element.var1C + 3, element.objIdx, ptr1, element, 1, &var_2); } } } } void processSeqList() { Common::List::iterator it; for (it = g_cine->_seqList.begin(); it != g_cine->_seqList.end(); ++it) { if (it->var4 == -1) { continue; } processSeqListElement(*it); } } bool makeTextEntryMenu(const char *messagePtr, char *inputString, int stringMaxLength, int y) { int len = strlen(messagePtr); int16 width = 6 * len + 20; width = CLIP((int)width, 180, 250); int16 x = (320 - width) / 2; getKeyData(); // clear input key int quit = 0; bool redraw = true; CommandeType tempString; int inputLength = strlen(inputString); int inputPos = inputLength + 1; TextInputMenu *inputBox = new TextInputMenu(Common::Point(x - 16, y), width + 32, messagePtr); renderer->pushMenu(inputBox); while (!quit) { if (redraw) { inputBox->setInput(inputString, inputPos); renderer->drawFrame(); redraw = false; } char ch[2]; memset(tempString, 0, stringMaxLength); ch[1] = 0; manageEvents(); int keycode = getKeyData(); uint16 mouseButton, mouseX, mouseY; getMouseData(0, &mouseButton, &mouseX, &mouseY); if ((mouseButton & kRightMouseButton) || g_cine->shouldQuit()) quit = kRightMouseButton; else if (mouseButton & kLeftMouseButton) quit = kLeftMouseButton; switch (keycode) { case Common::KEYCODE_BACKSPACE: if (inputPos <= 1) { break; } inputPos--; redraw = true; case Common::KEYCODE_DELETE: if (inputPos <= inputLength) { if (inputPos != 1) { strncpy(tempString, inputString, inputPos - 1); } if (inputPos != inputLength) { strncat(tempString, &inputString[inputPos], inputLength - inputPos); } strcpy(inputString, tempString); inputLength = strlen(inputString); redraw = true; } break; case Common::KEYCODE_LEFT: if (inputPos > 1) { inputPos--; redraw = true; } break; case Common::KEYCODE_RIGHT: if (inputPos <= inputLength) { inputPos++; redraw = true; } break; default: if (((keycode >= 'a') && (keycode <= 'z')) || ((keycode >= '0') && (keycode <= '9')) || ((keycode >= 'A') && (keycode <= 'Z')) || (keycode == ' ')) { if (inputLength < stringMaxLength - 1) { ch[0] = keycode; if (inputPos != 1) { strncpy(tempString, inputString, inputPos - 1); strcat(tempString, ch); } if ((inputLength == 0) || (inputPos == 1)) { strcpy(tempString, ch); } if ((inputLength != 0) && (inputPos != inputLength)) { strncat(tempString, &inputString[inputPos - 1], inputLength - inputPos + 1); } strcpy(inputString, tempString); inputLength = strlen(inputString); inputPos++; redraw = true; } } break; } } renderer->popMenu(); delete inputBox; if (quit == kRightMouseButton) return false; return true; } } // End of namespace Cine