/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CINE_VARIOUS_H #define CINE_VARIOUS_H #include "common/file.h" #include "cine/cine.h" namespace Cine { void initLanguage(Common::Language lang); int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width, bool recheckValue = false); void makeCommandLine(void); void makeActionMenu(void); extern bool disableSystemMenu; extern bool inMenu; struct SeqListElement { int16 var4; uint16 objIdx; int16 var8; int16 frame; int16 varC; int16 varE; int16 var10; int16 var12; int16 var14; int16 var16; int16 var18; int16 var1A; int16 var1C; int16 var1E; }; extern Common::List seqList; extern uint16 var2; extern uint16 var3; extern uint16 var4; extern uint16 var5; void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4); extern uint16 errorVar; extern byte menuVar; extern uint16 allowPlayerInput; extern uint16 checkForPendingDataLoadSwitch; extern bool fadeRequired; extern uint16 isDrawCommandEnabled; extern uint16 waitForPlayerClick; extern uint16 menuCommandLen; extern bool _paletteNeedUpdate; extern uint16 _messageLen; extern byte _danKeysPressed; extern int16 playerCommand; extern char commandBuffer[80]; extern char currentPrcName[20]; extern char currentRelName[20]; extern char currentObjectName[20]; extern char currentMsgName[20]; extern char newPrcName[20]; extern char newRelName[20]; extern char newObjectName[20]; extern char newMsgName[20]; extern char currentCtName[15]; extern char currentPartName[15]; void stopSample(void); void stopMusicAfterFadeOut(void); uint16 executePlayerInput(void); void drawOverlays(void); extern uint16 mouseUpdateStatus; extern uint16 dummyU16; void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY); int getKeyData(void); uint16 processKeyboard(uint16 param); void mainLoopSub6(void); void checkForPendingDataLoad(void); extern uint16 exitEngine; void hideMouse(void); void removeExtention(char *dest, const char *source); struct SelectedObjStruct { int16 idx; int16 param; }; #define NUM_MAX_ZONE 16 extern uint16 zoneData[NUM_MAX_ZONE]; extern uint16 zoneQuery[NUM_MAX_ZONE]; void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5); void removeMessages(); void removeSeq(uint16 param1, uint16 param2, uint16 param3); bool isSeqRunning(uint16 param1, uint16 param2, uint16 param3); void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8); void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, int16 param4); void processSeqList(void); bool makeTextEntryMenu(const char *caption, char *string, int strLen, int y); } // End of namespace Cine #endif