/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * cinE Engine is (C) 2004-2005 by CinE Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CINE_VARIOUS_H_ #define CINE_VARIOUS_H_ #include "common/stdafx.h" #include "common/file.h" #include "cine/cine.h" namespace Cine { extern int gameType; typedef char commandeType[20]; int16 makeMenuChoice(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width); int16 makeMenuChoice2(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width); extern int16 allowSystemMenu; struct unk1Struct { uint8 *ptr; uint16 len; }; #define NUM_MAX_MESSAGE 255 extern unk1Struct messageTable[NUM_MAX_MESSAGE]; struct SeqListElement { struct SeqListElement *next; int16 var4; int16 var6; int16 var8; int16 varA; int16 varC; int16 varE; int16 var10; int16 var12; int16 var14; int16 var16; int16 var18; int16 var1A; int16 var1C; int16 var1E; }; extern SeqListElement seqList; extern uint32 var6; extern uint32 var8; extern uint8 *var9; extern uint16 var2; extern uint16 var3; extern uint16 var4; extern uint16 var5; extern Common::File palFileHandle; extern Common::File partFileHandle; void processPendingUpdates(int16 param); void closeEngine3(void); void mainLoopSub1(void); void mainLoopSub2(uint16 param1, uint16 param2, uint16 param3, uint16 param4); extern uint16 errorVar; extern uint8 menuVar; void gfxFuncGen1(uint8 *param1, uint8 *param2, uint8 *param3, uint8 *param4, int16 param5); extern uint8 *page0; extern uint8 *page0c; void ptrGfxFunc13(void); void gfxFuncGen2(void); extern uint16 allowPlayerInput; extern uint16 checkForPendingDataLoadSwitch; extern uint16 fadeRequired; extern uint16 isDrawCommandEnabled; extern uint16 waitForPlayerClick; extern uint16 menuCommandLen; extern uint16 var17; extern uint16 var18; extern uint16 var19; extern uint16 var20; extern uint8 var21; extern int16 playerCommand; extern char commandBuffer[80]; extern uint16 c_palette[256]; extern char currentPrcName[20]; extern char currentRelName[20]; extern char currentObjectName[20]; extern char currentMsgName[20]; extern char newPrcName[20]; extern char newRelName[20]; extern char newObjectName[20]; extern char newMsgName[20]; extern char currentBgName[8][15]; extern char currentCtName[15]; extern char currentPartName[15]; void stopSample(void); void mainLoopSub3(void); uint16 executePlayerInput(void); void drawOverlays(void); void flip(void); extern uint16 mouseUpdateStatus; extern uint16 dummyU16; void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY); uint16 processKeyboard(uint16 param); void mainLoopSub6(void); void checkForPendingDataLoad(void); extern uint16 exitEngine; void hideMouse(void); void closeEngine7(void); extern uint16 var22; void removeExtention(char *dest, const char *source); struct selectedObjStruct { int16 idx; int16 param; }; extern uint16 defaultMenuBoxColor; extern uint16 defaultMenuBoxColor2; #define NUM_MAX_ZONE 16 extern uint16 zoneData[NUM_MAX_ZONE]; void addMessage(uint8 param1, int16 param2, int16 param3, int16 param4, int16 param5); void blitScreen(uint8 *frontBuffer, uint8 *backbuffer); struct mouseStatusStruct { int left; int right; int X; int Y; }; extern int16 additionalBgVScroll; void addSeqListElement(int16 param0, int16 param1, int16 param2, int16 param3, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8); void resetSeqList(); void processSeqList(void); } // End of namespace Cine #endif