/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMPOSER_H #define COMPOSER_H #include "common/config-file.h" #include "common/random.h" #include "common/system.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/textconsole.h" #include "common/rect.h" #include "engines/engine.h" #include "engines/util.h" #include "graphics/surface.h" #include "audio/mixer.h" #include "composer/resource.h" namespace Audio { class QueuingAudioStream; } namespace Composer { struct ComposerGameDescription; enum GameType { GType_ComposerV1, GType_ComposerV2 }; class Archive; class ComposerEngine; struct Sprite { uint16 _id; uint16 _animId; uint16 _zorder; Common::Point _pos; Graphics::Surface _surface; bool contains(const Common::Point &pos) const; }; struct AnimationEntry { uint32 dword0; uint16 op; uint16 word6; uint16 counter; uint16 word10; }; struct Animation { Animation(Common::SeekableReadStream *stream, uint16 id, Common::Point basePos, uint32 eventParam); ~Animation(); void seekToCurrPos(); uint16 _id; Common::Point _basePos; uint32 _eventParam; uint32 _state; Common::Array _entries; uint32 _offset; Common::SeekableReadStream *_stream; }; struct PipeResourceEntry { uint32 size; uint32 offset; }; struct PipeResource { Common::Array entries; }; class Pipe { public: Pipe(Common::SeekableReadStream *stream); void nextFrame(); Animation *_anim; bool hasResource(uint32 tag, uint16 id) const; Common::SeekableReadStream *getResource(uint32 tag, uint16 id, bool buffering); protected: Common::SeekableReadStream *_stream; typedef Common::HashMap ResourceMap; typedef Common::HashMap TypeMap; TypeMap _types; uint32 _offset; }; enum { kButtonRect = 0, kButtonEllipse = 1, kButtonSprites = 4 }; class Button { public: Button() { } Button(Common::SeekableReadStream *stream, uint16 id); bool contains(const Common::Point &pos) const; uint16 _id; uint16 _type; uint16 _zorder; uint16 _scriptId; uint16 _scriptIdRollOn; uint16 _scriptIdRollOff; bool _active; Common::Rect _rect; Common::Array _spriteIds; }; struct Library { uint _id; Archive *_archive; }; struct QueuedScript { uint32 _baseTime; uint32 _duration; uint32 _count; uint16 _scriptId; }; struct PendingPageChange { PendingPageChange() { } PendingPageChange(uint16 id, bool remove) : _pageId(id), _remove(remove) { } uint16 _pageId; bool _remove; }; class ComposerEngine : public Engine { protected: Common::Error run(); public: ComposerEngine(OSystem *syst, const ComposerGameDescription *gameDesc); virtual ~ComposerEngine(); virtual bool hasFeature(EngineFeature f) const; int getGameType() const; const char *getGameId() const; uint32 getFeatures() const; Common::Language getLanguage() const; const ComposerGameDescription *_gameDescription; private: Common::RandomSource *_rnd; Audio::SoundHandle _soundHandle; Audio::QueuingAudioStream *_audioStream; bool _needsUpdate; Graphics::Surface _surface; Common::List