/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMPOSER_GRAPHICS_H #define COMPOSER_GRAPHICS_H #include "common/rect.h" #include "graphics/surface.h" namespace Composer { class ComposerEngine; struct Sprite { uint16 _id; uint16 _animId; uint16 _zorder; Common::Point _pos; Graphics::Surface _surface; bool contains(const Common::Point &pos) const; }; struct AnimationEntry { uint32 state; uint16 op; uint16 priority; uint16 counter; uint16 prevValue; }; struct Animation { Animation(Common::SeekableReadStream *stream, uint16 id, Common::Point basePos, uint32 eventParam); ~Animation(); void seekToCurrPos(); uint16 _id; Common::Point _basePos; uint32 _eventParam; uint32 _state; Common::Array _entries; uint32 _offset; Common::SeekableReadStream *_stream; }; } // End of namespace Composer #endif