/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/endian.h" #include "common/hashmap.h" #include "common/file.h" #include "common/str.h" #ifndef COMPOSER_RESOURCE_H #define COMPOSER_RESOURCE_H namespace Composer { struct Animation; #define ID_LBRC MKTAG('L','B','R','C') // Main FourCC #define ID_ACEL MKTAG('A','C','E','L') // Keyboard Accelerator (v1) #define ID_AMBI MKTAG('A','M','B','I') // Ambient (v1 sprite button) #define ID_ANIM MKTAG('A','N','I','M') // Animation #define ID_BMAP MKTAG('B','M','A','P') // Bitmap #define ID_BUTN MKTAG('B','U','T','N') // Button #define ID_CTBL MKTAG('C','T','B','L') // Color Table #define ID_EVNT MKTAG('E','V','N','T') // Event #define ID_PIPE MKTAG('P','I','P','E') // Pipe #define ID_RAND MKTAG('R','A','N','D') // Random Object #define ID_SCRP MKTAG('S','C','R','P') // Script #define ID_VARI MKTAG('V','A','R','I') // Variables #define ID_WAVE MKTAG('W','A','V','E') // Wave #define ID_FRME MKTAG('F','R','M','E') // Frame class Archive { public: Archive(); virtual ~Archive(); bool openFile(const Common::String &fileName); virtual bool openStream(Common::SeekableReadStream *stream) = 0; void close(); bool isOpen() const { return _stream != 0; } bool hasResource(uint32 tag, uint16 id) const; bool hasResource(uint32 tag, const Common::String &resName) const; Common::SeekableReadStream *getResource(uint32 tag, uint16 id); uint32 getResourceFlags(uint32 tag, uint16 id) const; uint32 getOffset(uint32 tag, uint16 id) const; uint16 findResourceID(uint32 tag, const Common::String &resName) const; Common::String getName(uint32 tag, uint16 id) const; Common::Array getResourceTypeList() const; Common::Array getResourceIDList(uint32 type) const; protected: Common::SeekableReadStream *_stream; struct Resource { uint32 offset; uint32 size; Common::String name; uint32 flags; }; typedef Common::HashMap ResourceMap; typedef Common::HashMap TypeMap; TypeMap _types; }; class ComposerArchive : public Archive { public: ComposerArchive() : Archive() {} ~ComposerArchive() {} bool openStream(Common::SeekableReadStream *stream); }; struct PipeResourceEntry { uint32 size; uint32 offset; }; struct PipeResource { Common::Array entries; }; class Pipe { public: Pipe(Common::SeekableReadStream *stream, uint16 id); virtual ~Pipe(); virtual void nextFrame(); Animation *_anim; bool hasResource(uint32 tag, uint16 id) const; Common::SeekableReadStream *getResource(uint32 tag, uint16 id, bool buffering); virtual const Common::Array *getScripts() { return NULL; } uint16 getPipeId() const { return _pipeId; } virtual uint32 getOffset() const { return _offset; } virtual void setOffset(uint32 offset) { while (_offset < offset) nextFrame(); } typedef Common::HashMap > DelMap; DelMap _bufferedResources; protected: Common::SeekableReadStream *_stream; typedef Common::HashMap ResourceMap; typedef Common::HashMap TypeMap; TypeMap _types; uint16 _pipeId; uint32 _offset; }; class OldPipe : public Pipe { public: OldPipe(Common::SeekableReadStream *stream, uint16 pipeId); void nextFrame(); const Common::Array *getScripts() { return &_scripts; } uint32 getOffset() const { return _currFrame; } void setOffset(uint32 offset) { while (_currFrame < offset) nextFrame(); } protected: uint32 _currFrame, _numFrames; Common::Array _scripts; }; } // End of namespace Composer #endif