/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRUISE_ACTOR_H #define CRUISE_ACTOR_H namespace Cruise { enum animPhase { ANIM_PHASE_WAIT = 0, ANIM_PHASE_STATIC = 1, ANIM_PHASE_MOVE = 2, ANIM_PHASE_STATIC_END = 3, ANIM_PHASE_END = 4 }; enum ATP { ATP_MOUSE = 0, ATP_TRACK = 1 }; struct actorStruct { struct actorStruct *next; struct actorStruct *prev; int16 idx; int16 type; int16 overlayNumber; int16 x_dest; int16 y_dest; int16 x; int16 y; int16 startDirection; int16 nextDirection; int16 endDirection; int16 stepX; int16 stepY; int16 pathId; animPhase phase; int16 counter; int16 poly; int16 flag; int16 start; int16 freeze; }; bool isAnimFinished(int overlayIdx, int idx, actorStruct *pStartEntry, int objType); actorStruct *findActor(actorStruct *pStartEntry, int overlayIdx, int objIdx, int type); void processAnimation(); void getPixel(int x, int y); } // End of namespace Cruise #endif