/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cruise/cruise_main.h" #include "cruise/cruise.h" namespace Cruise { backgroundIncrustStruct backgroundIncrustHead; void resetBackgroundIncrustList(backgroundIncrustStruct *pHead) { pHead->next = NULL; pHead->prev = NULL; } // blit background to another one void addBackgroundIncrustSub1(int fileIdx, int X, int Y, char *ptr2, int16 scale, char *destBuffer, char *dataPtr) { assert(*dataPtr != 0); buildPolyModel(X, Y, scale, ptr2, destBuffer, dataPtr); } void backupBackground(backgroundIncrustStruct *pIncrust, int X, int Y, int width, int height, uint8* pBackground) { pIncrust->saveWidth = width; pIncrust->saveHeight = height; pIncrust->saveSize = width * height; pIncrust->savedX = X; pIncrust->savedY = Y; pIncrust->ptr = (uint8*)malloc(width * height); for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int xp = j + X; int yp = i + Y; pIncrust->ptr[i * width + j] = ((xp < 0) || (yp < 0) || (xp >= 320) || (yp >= 200)) ? 0 : pBackground[yp * 320 + xp]; } } } void restoreBackground(backgroundIncrustStruct *pIncrust) { if (pIncrust->type != 1) return; if (pIncrust->ptr == NULL) return; uint8* pBackground = backgroundScreens[pIncrust->backgroundIdx]; if (pBackground == NULL) return; int X = pIncrust->savedX; int Y = pIncrust->savedY; int width = pIncrust->saveWidth; int height = pIncrust->saveHeight; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int xp = j + X; int yp = i + Y; if ((xp >= 0) && (yp >= 0) && (xp < 320) && (yp < 200)) pBackground[yp * 320 + xp] = pIncrust->ptr[i * width + j]; } } } backgroundIncrustStruct *addBackgroundIncrust(int16 overlayIdx, int16 objectIdx, backgroundIncrustStruct *pHead, int16 scriptNumber, int16 scriptOverlay, int16 backgroundIdx, int16 saveBuffer) { uint8 *backgroundPtr; uint8 *ptr; objectParamsQuery params; backgroundIncrustStruct *newElement; backgroundIncrustStruct *currentHead; backgroundIncrustStruct *currentHead2; getMultipleObjectParam(overlayIdx, objectIdx, ¶ms); ptr = filesDatabase[params.fileIdx].subData.ptr; // Don't process any further if not a sprite or polygon if (!ptr) return NULL; if ((filesDatabase[params.fileIdx].subData.resourceType != OBJ_TYPE_SPRITE) && (filesDatabase[params.fileIdx].subData.resourceType != OBJ_TYPE_POLY)) { return NULL; } backgroundPtr = backgroundScreens[backgroundIdx]; assert(backgroundPtr != NULL); currentHead = pHead; currentHead2 = currentHead->next; while (currentHead2) { currentHead = currentHead2; currentHead2 = currentHead->next; } newElement = (backgroundIncrustStruct *)mallocAndZero(sizeof(backgroundIncrustStruct)); if (!newElement) return NULL; newElement->next = currentHead->next; currentHead->next = newElement; if (!currentHead2) { currentHead2 = pHead; } newElement->prev = currentHead2->prev; currentHead2->prev = newElement; newElement->objectIdx = objectIdx; newElement->type = saveBuffer; newElement->backgroundIdx = backgroundIdx; newElement->overlayIdx = overlayIdx; newElement->scriptNumber = scriptNumber; newElement->scriptOverlayIdx = scriptOverlay; newElement->X = params.X; newElement->Y = params.Y; newElement->scale = params.scale; newElement->field_E = params.fileIdx; newElement->spriteId = filesDatabase[params.fileIdx].subData.index; newElement->ptr = NULL; strcpy(newElement->name, filesDatabase[params.fileIdx].subData.name); if (filesDatabase[params.fileIdx].subData.resourceType == OBJ_TYPE_SPRITE) { // sprite int width = filesDatabase[params.fileIdx].width; int height = filesDatabase[params.fileIdx].height; if (saveBuffer == 1) { backupBackground(newElement, newElement->X, newElement->Y, width, height, backgroundPtr); } drawSprite(width, height, NULL, filesDatabase[params.fileIdx].subData.ptr, newElement->Y, newElement->X, backgroundPtr, filesDatabase[params.fileIdx].subData.ptrMask); } else { // poly if (saveBuffer == 1) { int newX; int newY; int newScale; char *newFrame; int sizeTable[4]; // 0 = left, 1 = right, 2 = bottom, 3 = top // this function checks if the dataPtr is not 0, else it retrives the data for X, Y, scale and DataPtr again (OLD: mainDrawSub1Sub1) flipPoly(params.fileIdx, (int16*)filesDatabase[params.fileIdx].subData.ptr, params.scale, &newFrame, newElement->X, newElement->Y, &newX, &newY, &newScale); // this function fills the sizeTable for the poly (OLD: mainDrawSub1Sub2) getPolySize(newX, newY, newScale, sizeTable, (unsigned char*)newFrame); int width = (sizeTable[1] + 2) - (sizeTable[0] - 2) + 1; int height = sizeTable[3] - sizeTable[2] + 1; backupBackground(newElement, sizeTable[0] - 2, sizeTable[2], width, height, backgroundPtr); } addBackgroundIncrustSub1(params.fileIdx, newElement->X, newElement->Y, NULL, params.scale, (char *)backgroundPtr, (char *)filesDatabase[params.fileIdx].subData.ptr); } return newElement; } void regenerateBackgroundIncrust(backgroundIncrustStruct *pHead) { lastAni[0] = 0; backgroundIncrustStruct* pl = pHead->next; while (pl) { backgroundIncrustStruct* pl2 = pl->next; bool bLoad = false; int frame = pl->field_E; //int screen = pl->backgroundIdx; if ((filesDatabase[frame].subData.ptr == NULL) || (strcmp(pl->name, filesDatabase[frame].subData.name))) { frame = NUM_FILE_ENTRIES - 1; if (loadFile(pl->name, frame, pl->spriteId) >= 0) { bLoad = true; } else { frame = -1; } } if (frame >= -1) { if (filesDatabase[frame].subData.resourceType == 4) { // sprite int width = filesDatabase[frame].width; int height = filesDatabase[frame].height; drawSprite(width, height, NULL, filesDatabase[frame].subData.ptr, pl->Y, pl->X, backgroundScreens[pl->backgroundIdx], filesDatabase[frame].subData.ptrMask); } else { // poly addBackgroundIncrustSub1(frame, pl->X, pl->Y, NULL, pl->scale, (char*)backgroundScreens[pl->backgroundIdx], (char *)filesDatabase[frame].subData.ptr); } } pl = pl2; } lastAni[0] = 0; } void freeBackgroundIncrustList(backgroundIncrustStruct *pHead) { backgroundIncrustStruct *pCurrent = pHead->next; while (pCurrent) { backgroundIncrustStruct *pNext = pCurrent->next; if (pCurrent->ptr) free(pCurrent->ptr); free(pCurrent); pCurrent = pNext; } resetBackgroundIncrustList(pHead); } void removeBackgroundIncrust(int overlay, int idx, backgroundIncrustStruct * pHead) { objectParamsQuery params; int var_4; int var_6; backgroundIncrustStruct *pCurrent; backgroundIncrustStruct *pCurrentHead; getMultipleObjectParam(overlay, idx, ¶ms); var_4 = params.X; var_6 = params.Y; pCurrent = pHead->next; while (pCurrent) { if ((pCurrent->overlayIdx == overlay || overlay == -1) && (pCurrent->objectIdx == idx || idx == -1) && (pCurrent->X == var_4) && (pCurrent->Y == var_6)) { pCurrent->type = - 1; } pCurrent = pCurrent->next; } pCurrentHead = pHead; pCurrent = pHead->next; while (pCurrent) { if (pCurrent->type == - 1) { backgroundIncrustStruct *pNext = pCurrent->next; backgroundIncrustStruct *bx = pCurrentHead; backgroundIncrustStruct *cx; bx->next = pNext; cx = pNext; if (!pNext) { cx = pHead; } bx = cx; bx->prev = pCurrent->next; if (pCurrent->ptr) { free(pCurrent->ptr); } free(pCurrent); pCurrent = pNext; } else { pCurrentHead = pCurrent; pCurrent = pCurrent->next; } } } void unmergeBackgroundIncrust(backgroundIncrustStruct * pHead, int ovl, int idx) { backgroundIncrustStruct *pl; backgroundIncrustStruct *pl2; objectParamsQuery params; getMultipleObjectParam(ovl, idx, ¶ms); int x = params.X; int y = params.Y; pl = pHead; pl2 = pl; pl = pl2->next; while (pl) { pl2 = pl; if ((pl->overlayIdx == ovl) || (ovl == -1)) if ((pl->objectIdx == idx) || (idx == -1)) if ((pl->X == x) && (pl->Y == y)) restoreBackground(pl); pl = pl2->next; } } } // End of namespace Cruise