/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cruise/cruise_main.h" namespace Cruise { backgroundIncrustStruct backgroundIncrustHead; void resetBackgroundIncrustList(backgroundIncrustStruct *pHead) { pHead->next = NULL; pHead->prev = NULL; } // blit background to another one void addBackgroundIncrustSub1(int fileIdx, int X, int Y, char *ptr2, int16 scale, char *destBuffer, char *dataPtr) { if (*dataPtr == 0) { ASSERT(0); } buildPolyModel(X, Y, scale, ptr2, destBuffer, dataPtr); } backgroundIncrustStruct *addBackgroundIncrust(int16 overlayIdx, int16 objectIdx, backgroundIncrustStruct *pHead, int16 scriptNumber, int16 scriptOverlay, int16 backgroundIdx, int16 param4) { uint8 *backgroundPtr; uint8 *ptr; objectParamsQuery params; backgroundIncrustStruct *newElement; backgroundIncrustStruct *currentHead; backgroundIncrustStruct *currentHead2; getMultipleObjectParam(overlayIdx, objectIdx, ¶ms); ptr = filesDatabase[params.fileIdx].subData.ptr; if (!ptr) { return NULL; } if (filesDatabase[params.fileIdx].subData.resourceType != 4 && filesDatabase[params.fileIdx].subData.resourceType != 8) { return NULL; } backgroundPtr = backgroundPtrtable[backgroundIdx]; if (!backgroundPtr) { ASSERT(0); return NULL; } currentHead = pHead; currentHead2 = currentHead->next; while (currentHead2) { currentHead = currentHead2; currentHead2 = currentHead->next; } newElement = (backgroundIncrustStruct *) mallocAndZero(sizeof(backgroundIncrustStruct)); if (!newElement) return NULL; newElement->next = currentHead->next; currentHead->next = newElement; if (!currentHead2) { currentHead2 = pHead; } newElement->prev = currentHead2->prev; currentHead2->prev = newElement; newElement->objectIdx = objectIdx; newElement->type = param4; newElement->backgroundIdx = backgroundIdx; newElement->overlayIdx = overlayIdx; newElement->scriptNumber = scriptNumber; newElement->scriptOverlayIdx = scriptOverlay; newElement->X = params.X; newElement->Y = params.Y; newElement->scale = params.scale; newElement->field_E = params.fileIdx; newElement->aniX = filesDatabase[params.fileIdx].subData.index; newElement->ptr = NULL; strcpy(newElement->name, filesDatabase[params.fileIdx].subData.name); if (filesDatabase[params.fileIdx].subData.resourceType == 4) { // sprite int width = filesDatabase[params.fileIdx].width; int height = filesDatabase[params.fileIdx].height; currentTransparent = filesDatabase[params.fileIdx].subData.transparency; mainDrawSub4(width, height, NULL, (char *)filesDatabase[params.fileIdx].subData.ptr, newElement->Y, newElement->X, (char *)backgroundPtr, (char *)filesDatabase[params.fileIdx].subData.ptr); // ASSERT(0); } else { // poly /* if (param4 == 1) * { * int var_A; * int var_8; * int var_6; * char* var_10; * * mainDrawSub1Sub1(lvar[3], newElement->X, newElement->Y, &var_A, &var_8, &var_6, &var_10, lvar[4], filesDatabase[lvar[3]].subData.ptr); * ASSERT(0); * } */ addBackgroundIncrustSub1(params.fileIdx, newElement->X, newElement->Y, NULL, params.scale, (char *)backgroundPtr, (char *)filesDatabase[params.fileIdx].subData.ptr); } return newElement; } void loadBackgroundIncrustFromSave(FILE *fileHandle) { int16 numEntry; backgroundIncrustStruct *ptr1; backgroundIncrustStruct *ptr2; int32 i; fread(&numEntry, 2, 1, fileHandle); ptr1 = &backgroundIncrustHead; ptr2 = &backgroundIncrustHead; for (i = 0; i < numEntry; i++) { backgroundIncrustStruct *current = (backgroundIncrustStruct *) mallocAndZero(sizeof(backgroundIncrustStruct)); fseek(fileHandle, 4, SEEK_CUR); fread(¤t->objectIdx, 2, 1, fileHandle); fread(¤t->type, 2, 1, fileHandle); fread(¤t->overlayIdx, 2, 1, fileHandle); fread(¤t->X, 2, 1, fileHandle); fread(¤t->Y, 2, 1, fileHandle); fread(¤t->field_E, 2, 1, fileHandle); fread(¤t->scale, 2, 1, fileHandle); fread(¤t->backgroundIdx, 2, 1, fileHandle); fread(¤t->scriptNumber, 2, 1, fileHandle); fread(¤t->scriptOverlayIdx, 2, 1, fileHandle); fread(¤t->ptr, 4, 1, fileHandle); fread(¤t->field_1C, 4, 1, fileHandle); fread(¤t->size, 2, 1, fileHandle); fread(¤t->field_22, 2, 1, fileHandle); fread(¤t->field_24, 2, 1, fileHandle); fread(current->name, 14, 1, fileHandle); fread(¤t->aniX, 2, 1, fileHandle); if (current->size) { current->ptr = (uint8 *) mallocAndZero(current->size); fread(current->ptr, current->size, 1, fileHandle); } current->next = NULL; ptr2 = current; current->prev = backgroundIncrustHead.prev; backgroundIncrustHead.prev = current; ptr2 = current->next; } } void regenerateBackgroundIncrust(backgroundIncrustStruct *pHead) { printf("Need to regenerate backgroundIncrust\n"); } void freeBackgroundIncrustList(backgroundIncrustStruct *pHead) { backgroundIncrustStruct *pCurrent = pHead->next; while (pCurrent) { backgroundIncrustStruct *pNext = pCurrent->next; if (pCurrent->ptr) { free(pCurrent->ptr); } free(pCurrent); pCurrent = pNext; } resetBackgroundIncrustList(pHead); } void removeBackgroundIncrust(int overlay, int idx, backgroundIncrustStruct * pHead) { objectParamsQuery params; int var_4; int var_6; backgroundIncrustStruct *pCurrent; backgroundIncrustStruct *pCurrentHead; getMultipleObjectParam(overlay, idx, ¶ms); var_4 = params.X; var_6 = params.Y; pCurrent = pHead->next; while (pCurrent) { if ((pCurrent->overlayIdx == overlay || overlay == -1) && (pCurrent->objectIdx == idx || idx == -1) && (pCurrent->X == var_4) && (pCurrent->Y == var_6)) { pCurrent->type = - 1; } pCurrent = pCurrent->next; } pCurrentHead = pHead; pCurrent = pHead->next; while (pCurrent) { if (pCurrent->type == - 1) { backgroundIncrustStruct *pNext = pCurrent->next; backgroundIncrustStruct *bx = pCurrentHead; backgroundIncrustStruct *cx; bx->next = pNext; cx = pNext; if (!pNext) { cx = pHead; } bx = cx; bx->prev = pCurrent->next; if (pCurrent->ptr) { free(pCurrent->ptr); } free(pCurrent); pCurrent = pNext; } else { pCurrentHead = pCurrent; pCurrent = pCurrent->next; } } } } // End of namespace Cruise