/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRUISE_BACKGROUNDINCRUST_H #define CRUISE_BACKGROUNDINCRUST_H namespace Cruise { struct backgroundIncrustStruct { struct backgroundIncrustStruct *next; struct backgroundIncrustStruct *prev; uint16 objectIdx; int16 type; uint16 overlayIdx; int16 X; int16 Y; uint16 frame; uint16 scale; uint16 backgroundIdx; uint16 scriptNumber; uint16 scriptOverlayIdx; uint8 *ptr; int16 saveWidth; int16 saveHeight; uint16 saveSize; int16 savedX; int16 savedY; char name[13]; uint16 spriteId; }; extern backgroundIncrustStruct backgroundIncrustHead; void resetBackgroundIncrustList(backgroundIncrustStruct * pHead); backgroundIncrustStruct *addBackgroundIncrust(int16 overlayIdx, int16 param2, backgroundIncrustStruct * pHead, int16 scriptNumber, int16 scriptOverlay, int16 backgroundIdx, int16 param4); void regenerateBackgroundIncrust(backgroundIncrustStruct * pHead); void freeBackgroundIncrustList(backgroundIncrustStruct * pHead); void removeBackgroundIncrust(int overlay, int idx, backgroundIncrustStruct * pHead); void unmergeBackgroundIncrust(backgroundIncrustStruct * pHead, int ovl, int idx); } // End of namespace Cruise #endif