/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "cruise/cruise_main.h" #include "common/file.h" #include "cruise/cell.h" namespace Cruise { cellStruct cellHead; void resetPtr(cellStruct *ptr) { ptr->next = NULL; ptr->prev = NULL; } void freeMessageList(cellStruct *objPtr) { /* if (objPtr) { if (objPtr->next) MemFree(objPtr->next); MemFree(objPtr); } */ } cellStruct *addCell(cellStruct *pHead, int16 overlayIdx, int16 objIdx, int16 type, int16 backgroundPlane, int16 scriptOverlay, int16 scriptNumber, int16 scriptType) { int16 var; cellStruct *newElement; cellStruct *currentHead = pHead; cellStruct *currentHead2; cellStruct *currentHead3; if (getSingleObjectParam(overlayIdx, objIdx, 2, &var) < 0) { return 0; } currentHead3 = currentHead; currentHead2 = currentHead->next; while (currentHead2 && (currentHead2->type != 3)) { if (currentHead2->type != 5) { int16 lvar2; if (getSingleObjectParam(currentHead2->overlay, currentHead2->idx, 2, &lvar2) >= 0 && lvar2 >= var) break; } currentHead3 = currentHead2; currentHead2 = currentHead2->next; } if (currentHead2) { if ((currentHead2->overlay == overlayIdx) && (currentHead2->backgroundPlane == backgroundPlane) && (currentHead2->idx == objIdx) && (currentHead2->type == type)) return NULL; } currentHead = currentHead2; newElement = (cellStruct *) mallocAndZero(sizeof(cellStruct)); if (!newElement) return 0; newElement->next = currentHead3->next; currentHead3->next = newElement; newElement->idx = objIdx; newElement->type = type; newElement->backgroundPlane = backgroundPlane; newElement->overlay = overlayIdx; newElement->freeze = 0; newElement->parent = scriptNumber; newElement->parentOverlay = scriptOverlay; newElement->gfxPtr = NULL; newElement->followObjectIdx = objIdx; newElement->followObjectOverlayIdx = overlayIdx; newElement->parentType = scriptType; newElement->animStart = 0; newElement->animEnd = 0; newElement->animWait = 0; newElement->animSignal = 0; newElement->animCounter = 0; newElement->animType = 0; newElement->animStep = 0; newElement->animLoop = 0; if (currentHead) { newElement->prev = currentHead->prev; currentHead->prev = newElement; } else { newElement->prev = pHead->prev; pHead->prev = newElement; } return newElement; } void createTextObject(cellStruct *pObject, int overlayIdx, int messageIdx, int x, int y, int width, int16 color, int backgroundPlane, int parentOvl, int parentIdx) { const char *ax; cellStruct *savePObject = pObject; cellStruct *cx; cellStruct *pNewElement; cellStruct *si = pObject->next; while (si) { pObject = si; si = si->next; } pNewElement = (cellStruct *) MemAlloc(sizeof(cellStruct)); memset(pNewElement, 0, sizeof(cellStruct)); pNewElement->next = pObject->next; pObject->next = pNewElement; pNewElement->idx = messageIdx; pNewElement->type = OBJ_TYPE_MESSAGE; pNewElement->backgroundPlane = backgroundPlane; pNewElement->overlay = overlayIdx; pNewElement->x = x; pNewElement->field_C = y; pNewElement->spriteIdx = width; pNewElement->color = color; pNewElement->freeze = 0; pNewElement->parent = parentIdx; pNewElement->parentOverlay = parentOvl; pNewElement->gfxPtr = NULL; cx = savePObject; pNewElement->prev = cx->prev; cx->prev = pNewElement; ax = getText(messageIdx, overlayIdx); if (ax) { pNewElement->gfxPtr = renderText(width, ax); } // WORKAROUND: This is needed for the new dirty rect handling so as to properly refresh the screen // when the copy protection screen is being shown if ((messageIdx == 0) && !strcmp(overlayTable[overlayIdx].overlayName, "XX2")) backgroundChanged[0] = true; } void removeCell(cellStruct *objPtr, int ovlNumber, int objectIdx, int objType, int backgroundPlane) { cellStruct *currentObj = objPtr->next; cellStruct *previous; while (currentObj) { if (((currentObj->overlay == ovlNumber) || (ovlNumber == -1)) && ((currentObj->idx == objectIdx) || (objectIdx == -1)) && ((currentObj->type == objType) || (objType == -1)) && ((currentObj->backgroundPlane == backgroundPlane) || (backgroundPlane == -1))) { currentObj->type = -1; } currentObj = currentObj->next; } previous = objPtr; currentObj = objPtr->next; while (currentObj) { cellStruct *si; si = currentObj; if (si->type == -1) { cellStruct *dx; previous->next = si->next; dx = si->next; if (!si->next) { dx = objPtr; } dx->prev = si->prev; // Free the entry if (si->gfxPtr) freeGfx(si->gfxPtr); MemFree(si); currentObj = dx; } else { currentObj = si->next; previous = si; } } } void linkCell(cellStruct *pHead, int ovl, int obj, int type, int ovl2, int obj2) { while (pHead) { if ((pHead->overlay == ovl) || (ovl == -1)) { if ((pHead->idx == obj) || (obj == -1)) { if ((pHead->type == type) || (type == -1)) { pHead->followObjectIdx = obj2; pHead->followObjectOverlayIdx = ovl2; } } } pHead = pHead->next; } } void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane, int oldFreeze, int newFreeze) { while (pObject) { if ((pObject->overlay == overlayIdx) || (overlayIdx == -1)) { if ((pObject->idx == objIdx) || (objIdx == -1)) { if ((pObject->type == objType) || (objType == -1)) { if ((pObject->backgroundPlane == backgroundPlane) || (backgroundPlane == -1)) { if ((pObject->freeze == oldFreeze) || (oldFreeze == -1)) { pObject->freeze = newFreeze; } } } } } pObject = pObject->next; } } void sortCells(int16 ovlIdx, int16 ovjIdx, cellStruct *objPtr) { cellStruct *pl, *pl2, *pl3, *pl4, *plz, *pllast; cellStruct prov; int16 newz, objz, sobjz; pl4 = NULL; getSingleObjectParam(ovlIdx, ovjIdx, 2, &sobjz); pl = objPtr; prov.next = NULL; prov.prev = NULL; pl2 = pl->next; pllast = NULL; plz = objPtr; while (pl2) { pl3 = pl2->next; if ((pl2->overlay == ovlIdx) && (pl2->idx == ovjIdx)) {// found pl->next = pl3; if (pl3) { pl3->prev = pl2->prev; } else { objPtr->prev = pl2->prev; } pl4 = prov.next; if (pl4) { pl4->prev = pl2; } else { prov.prev = pl2; } pl2->prev = NULL; pl2->next = prov.next; prov.next = pl2; if (pllast == NULL) { pllast = pl2; } } else { if (pl2->type == 5) { newz = 32000; } else { getSingleObjectParam(pl2->overlay, pl2->idx, 2, &objz); newz = objz; } if (newz < sobjz) { plz = pl2; } pl = pl->next; } pl2 = pl3; } if (pllast) { pl2 = prov.next; pl4 = plz->next; plz->next = pl2; pllast->next = pl4; if (plz != objPtr) pl2->prev = plz; if (!pl4) objPtr->prev = pllast; else pl4->prev = pllast; } } } // End of namespace Cruise