/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CRUISE_CELL_H #define CRUISE_CELL_H #include "common/scummsys.h" namespace Cruise { struct gfxEntryStruct; struct cellStruct { struct cellStruct *next; struct cellStruct *prev; int16 idx; int16 type; int16 overlay; int16 x; int16 field_C; int16 spriteIdx; int16 color; int16 backgroundPlane; int16 freeze; int16 parent; int16 parentOverlay; int16 parentType; int16 followObjectOverlayIdx; int16 followObjectIdx; int16 animStart; int16 animEnd; int16 animWait; int16 animStep; int16 animChange; int16 animType; int16 animSignal; int16 animCounter; int16 animLoop; gfxEntryStruct *gfxPtr; }; extern cellStruct cellHead; void resetPtr(cellStruct * ptr); cellStruct *addCell(cellStruct *pHead, int16 overlayIdx, int16 objIdx, int16 type, int16 backgroundPlane, int16 scriptOverlay, int16 scriptNumber, int16 scriptType); void createTextObject(cellStruct *pObject, int overlayIdx, int messageIdx, int x, int y, int width, int16 color, int backgroundPlane, int parentOvl, int parentIdx); void removeCell(cellStruct *objPtr, int ovlNumber, int objectIdx, int objType, int backgroundPlane); void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane, int oldFreeze, int newFreeze); void sortCells(int16 param1, int16 param2, cellStruct *objPtr); void linkCell(cellStruct *pHead, int ovl, int obj, int type, int ovl2, int obj2); } // End of namespace Cruise #endif