/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * cinE Engine is (C) 2004-2005 by CinE Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CRUISE_CELL_H #define CRUISE_CELL_H #include "common/stdafx.h" #include "common/scummsys.h" namespace Cruise { struct gfxEntryStruct; struct cellStruct { struct cellStruct *next; struct cellStruct *prev; int16 idx; int16 type; int16 overlay; int16 field_A; int16 field_C; int16 spriteIdx; int16 field_10; int16 backgroundPlane; int16 freeze; int16 field_16; int16 field_18; int16 field_1A; int16 followObjectOverlayIdx; int16 followObjectIdx; int16 field_20; int16 field_22; int16 nextAnimDelay; int16 animStep; int16 field_28; int16 field_2A; int16 field_2C; int16 currentAnimDelay; int16 field_30; gfxEntryStruct *gfxPtr; }; extern cellStruct cellHead; void resetPtr(cellStruct * ptr); void loadSavegameDataSub2(FILE * f); cellStruct *addCell(int16 overlayIdx, int16 param2, cellStruct * pHead, int16 scriptType, int16 scriptNumber, int16 scriptOverlay, int16 param3, int16 param4); } // End of namespace Cruise #endif